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@@ -737,7 +737,7 @@ static void MakeNewGameDone()
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SetLocalCompany(COMPANY_FIRST);
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_current_company = _local_company;
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DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
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DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
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InitializeRailGUI();
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@@ -829,7 +829,7 @@ static void StartScenario()
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SetLocalCompany(COMPANY_FIRST);
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_current_company = _local_company;
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DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
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DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE);
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MarkWholeScreenDirty();
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}
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@@ -937,7 +937,7 @@ void SwitchMode(int new_mode)
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* company #1 (eg 0) or in the case of a dedicated server a spectator */
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SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST);
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/* Decrease pause counter (was increased from opening load dialog) */
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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DoCommandP(0, 0, 0, CMD_PAUSE);
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
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