@@ -1667,8 +1667,8 @@ bool AfterLoadGame()
case MP_TUNNELBRIDGE:
/* Middle part of "old" bridges */
if (old_bridge && IsBridgeTile(t) && HasBit(_m[t].m5, 6)) break;
if ((IsTunnel(t) ? GetTunnelBridgeTransportType(t) : (old_bridge ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t))) == TRANSPORT_ROAD) {
if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
SetRoadTypes(t, ROADTYPES_ROAD);
}
break;