@@ -2342,9 +2342,6 @@ bool AfterLoadGame()
if (CheckSavegameVersion(86)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Now all crossings should be in correct state */
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
/* Move river flag and update canals to use water class */
if (IsTileType(t, MP_WATER)) {
if (GetWaterClass(t) != WATER_CLASS_RIVER) {
@@ -2545,6 +2542,14 @@ bool AfterLoadGame()
}
if (CheckSavegameVersion(102)) {
GamelogPrintDebug(1);
return InitializeWindowsAndCaches();