File diff r9409:e2f52fd75f31 → r9410:b258459cdd88
src/openttd.cpp
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@@ -23,10 +23,7 @@
 
#include "gui.h"
 
#include "mixer.h"
 
#include "sound_func.h"
 
#include "viewport_func.h"
 
#include "window_func.h"
 
#include "window_gui.h"
 
#include "zoom_func.h"
 

	
 
#include "debug.h"
 
#include "saveload.h"
 
@@ -341,8 +338,6 @@ static void LoadIntroGame()
 

	
 
	_pause_game = 0;
 
	SetLocalPlayer(PLAYER_FIRST);
 
	/* Make sure you can't scroll in the menu */
 
	_scrolling_viewport = 0;
 
	_cursor.fix_at = false;
 
	MarkWholeScreenDirty();
 

	
 
@@ -1070,53 +1065,6 @@ static void DoAutosave()
 
	}
 
}
 

	
 
static void ScrollMainViewport(int x, int y)
 
{
 
	if (_game_mode != GM_MENU) {
 
		Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 
		assert(w);
 

	
 
		w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
 
		w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
 
	}
 
}
 

	
 
/**
 
 * Describes all the different arrow key combinations the game allows
 
 * when it is in scrolling mode.
 
 * The real arrow keys are bitwise numbered as
 
 * 1 = left
 
 * 2 = up
 
 * 4 = right
 
 * 8 = down
 
 */
 
static const int8 scrollamt[16][2] = {
 
	{ 0,  0}, ///<  no key specified
 
	{-2,  0}, ///<  1 : left
 
	{ 0, -2}, ///<  2 : up
 
	{-2, -1}, ///<  3 : left  + up
 
	{ 2,  0}, ///<  4 : right
 
	{ 0,  0}, ///<  5 : left  + right = nothing
 
	{ 2, -1}, ///<  6 : right + up
 
	{ 0, -2}, ///<  7 : right + left  + up = up
 
	{ 0  ,2}, ///<  8 : down
 
	{-2  ,1}, ///<  9 : down  + left
 
	{ 0,  0}, ///< 10 : down  + up    = nothing
 
	{-2,  0}, ///< 11 : left  + up    +  down = left
 
	{ 2,  1}, ///< 12 : down  + right
 
	{ 0,  2}, ///< 13 : left  + right +  down = down
 
	{ 2,  0}, ///< 14 : right + up    +  down = right
 
	{ 0,  0}, ///< 15 : left  + up    +  right + down  = nothing
 
};
 

	
 
static void HandleKeyScrolling()
 
{
 
	if (_dirkeys && !_no_scroll) {
 
		int factor = _shift_pressed ? 50 : 10;
 
		ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
 
	}
 
}
 

	
 
void GameLoop()
 
{
 
	ProcessAsyncSaveFinish();
 
@@ -1128,9 +1076,6 @@ void GameLoop()
 
		RedrawAutosave();
 
	}
 

	
 
	/* handle scrolling of the main window */
 
	HandleKeyScrolling();
 

	
 
	/* make a screenshot? */
 
	if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot());
 

	
 
@@ -1143,12 +1088,6 @@ void GameLoop()
 
	IncreaseSpriteLRU();
 
	InteractiveRandom();
 

	
 
	if (_scroller_click_timeout > 3) {
 
		_scroller_click_timeout -= 3;
 
	} else {
 
		_scroller_click_timeout = 0;
 
	}
 

	
 
	_caret_timer += 3;
 
	_palette_animation_counter += 8;
 
	CursorTick();
 
@@ -1182,17 +1121,6 @@ void GameLoop()
 
	MusicLoop();
 
}
 

	
 
void BeforeSaveGame()
 
{
 
	const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 

	
 
	if (w != NULL) {
 
		_saved_scrollpos_x = w->viewport->scrollpos_x;
 
		_saved_scrollpos_y = w->viewport->scrollpos_y;
 
		_saved_scrollpos_zoom = w->viewport->zoom;
 
	}
 
}
 

	
 
static void ConvertTownOwner()
 
{
 
	for (TileIndex tile = 0; tile != MapSize(); tile++) {
 
@@ -1298,20 +1226,8 @@ static bool InitializeWindowsAndCaches()
 
	ResetWindowSystem();
 
	SetupColorsAndInitialWindow();
 

	
 
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 

	
 
	w->viewport->scrollpos_x = _saved_scrollpos_x;
 
	w->viewport->scrollpos_y = _saved_scrollpos_y;
 
	w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
 
	w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
 

	
 
	ViewPort *vp = w->viewport;
 
	vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
 
	vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
 
	vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
 

	
 
	DoZoomInOutWindow(ZOOM_NONE, w); // update button status
 
	MarkWholeScreenDirty();
 
	extern void ResetViewportAfterLoadGame();
 
	ResetViewportAfterLoadGame();
 

	
 
	/* Update coordinates of the signs. */
 
	UpdateAllStationVirtCoord();