File diff r9621:f22b7c1ed013 → r9622:87db2c291409
src/openttd.cpp
Show inline comments
 
@@ -1265,6 +1265,8 @@ static bool InitializeWindowsAndCaches()
 
		}
 
	}
 

	
 
	InitializeVehicleCaches();
 

	
 
	SetCachedEngineCounts();
 

	
 
	/* Towns have a noise controlled number of airports system
 
@@ -1382,16 +1384,6 @@ bool AfterLoadGame()
 
	/* reinit the landscape variables (landscape might have changed) */
 
	InitializeLandscapeVariables(true);
 

	
 
	/* from version 38 we have optional elrails, since we cannot know the
 
	 * preference of a user, let elrails enabled; it can be disabled manually */
 
	if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false;
 

	
 
	/* Do the same as when elrails were enabled/disabled manually just now.
 
	 * This needs to be done before AfterLoadVehicles because that relies on
 
	 * the compatible railtypes and such to be correct. */
 
	SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
 
	InitializeRailGUI();
 

	
 
	/* Update all vehicles */
 
	AfterLoadVehicles(true);
 

	
 
@@ -1963,6 +1955,13 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	/* from version 38 we have optional elrails, since we cannot know the
 
	 * preference of a user, let elrails enabled; it can be disabled manually */
 
	if (CheckSavegameVersion(38)) _settings_game.vehicle.disable_elrails = false;
 
	/* do the same as when elrails were enabled/disabled manually just now */
 
	SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
 
	InitializeRailGUI();
 

	
 
	/* From version 53, the map array was changed for house tiles to allow
 
	 * space for newhouses grf features. A new byte, m7, was also added. */
 
	if (CheckSavegameVersion(53)) {