diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -319,7 +319,7 @@ static void LoadIntroGame(void) WaitTillGeneratedWorld(); } - _pause = 0; + _pause_game = 0; SetLocalPlayer(PLAYER_FIRST); /* Make sure you can't scroll in the menu */ _scrolling_viewport = 0; @@ -903,7 +903,7 @@ void SwitchMode(int new_mode) void StateGameLoop(void) { // dont execute the state loop during pause - if (_pause) return; + if (_pause_game) return; if (IsGeneratingWorld()) return; if (_game_mode == GM_EDITOR) { @@ -1064,9 +1064,9 @@ void GameLoop(void) StateGameLoop(); #endif /* ENABLE_NETWORK */ - if (!_pause && _display_opt & DO_FULL_ANIMATION) DoPaletteAnimations(); + if (!_pause_game && _display_opt & DO_FULL_ANIMATION) DoPaletteAnimations(); - if (!_pause || _cheats.build_in_pause.value) MoveAllTextEffects(); + if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects(); InputLoop();