diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1092,8 +1092,8 @@ static void ScrollMainViewport(int x, in Window *w = FindWindowById(WC_MAIN_WINDOW, 0); assert(w); - WP(w, vp_d).dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom); - WP(w, vp_d).dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom); + w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom); + w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom); } } @@ -1203,8 +1203,8 @@ void BeforeSaveGame() const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); if (w != NULL) { - _saved_scrollpos_x = WP(w, const vp_d).scrollpos_x; - _saved_scrollpos_y = WP(w, const vp_d).scrollpos_y; + _saved_scrollpos_x = w->viewport->scrollpos_x; + _saved_scrollpos_y = w->viewport->scrollpos_y; _saved_scrollpos_zoom = w->viewport->zoom; } } @@ -1316,10 +1316,10 @@ static bool InitializeWindowsAndCaches() Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - WP(w, vp_d).scrollpos_x = _saved_scrollpos_x; - WP(w, vp_d).scrollpos_y = _saved_scrollpos_y; - WP(w, vp_d).dest_scrollpos_x = _saved_scrollpos_x; - WP(w, vp_d).dest_scrollpos_y = _saved_scrollpos_y; + w->viewport->scrollpos_x = _saved_scrollpos_x; + w->viewport->scrollpos_y = _saved_scrollpos_y; + w->viewport->dest_scrollpos_x = _saved_scrollpos_x; + w->viewport->dest_scrollpos_y = _saved_scrollpos_y; ViewPort *vp = w->viewport; vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);