diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1204,8 +1204,6 @@ void StateGameLoop() CallWindowTickEvent(); NewsLoop(); } else { - CheckCaches(); - if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) { /* Save the desync savegame if needed. */ char name[MAX_PATH]; @@ -1213,6 +1211,8 @@ void StateGameLoop() SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); } + CheckCaches(); + /* All these actions has to be done from OWNER_NONE * for multiplayer compatibility */ CompanyID old_company = _current_company;