diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1048,9 +1048,6 @@ void SwitchToMode(SwitchMode new_mode) case SM_RESTARTGAME: // Restart --> 'Random game' with current settings case SM_NEWGAME: // New Game --> 'Random game' - if (_network_server) { - seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map"); - } MakeNewGame(false, new_mode == SM_NEWGAME); break; @@ -1073,18 +1070,12 @@ void SwitchToMode(SwitchMode new_mode) IConsoleCmdExec("exec scripts/game_start.scr 0"); /* Decrease pause counter (was increased from opening load dialog) */ DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE); - if (_network_server) { - seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title); - } } break; } case SM_RESTART_HEIGHTMAP: // Load a heightmap and start a new game from it with current settings case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it - if (_network_server) { - seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title); - } MakeNewGame(true, new_mode == SM_START_HEIGHTMAP); break;