diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -737,7 +737,7 @@ static void MakeNewGameDone() SetLocalCompany(COMPANY_FIRST); _current_company = _local_company; - DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE); InitializeRailGUI(); @@ -829,7 +829,7 @@ static void StartScenario() SetLocalCompany(COMPANY_FIRST); _current_company = _local_company; - DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, CMD_SET_AUTOREPLACE); MarkWholeScreenDirty(); } @@ -937,7 +937,7 @@ void SwitchMode(int new_mode) * company #1 (eg 0) or in the case of a dedicated server a spectator */ SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST); /* Decrease pause counter (was increased from opening load dialog) */ - DoCommandP(0, 0, 0, NULL, CMD_PAUSE); + DoCommandP(0, 0, 0, CMD_PAUSE); #ifdef ENABLE_NETWORK if (_network_server) { snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);