diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -485,8 +485,8 @@ int ttd_main(int argc, char *argv[]) if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver)); if (!StrEmpty(blitter)) ttd_strlcpy(_ini_blitter, blitter, sizeof(_ini_blitter)); if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; } - if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear; - if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed; + if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear; + if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed; /* The width and height must be at least 1 pixel, this * way all internal drawing routines work correctly. */ @@ -652,7 +652,7 @@ void HandleExitGameRequest() { if (_game_mode == GM_MENU) { // do not ask to quit on the main screen _exit_game = true; - } else if (_patches.autosave_on_exit) { + } else if (_settings.gui.autosave_on_exit) { DoExitSave(); _exit_game = true; } else { @@ -684,9 +684,9 @@ static void MakeNewGameDone() SetLocalPlayer(PLAYER_FIRST); _current_player = _local_player; - DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); - SettingsDisableElrail(_patches.disable_elrails); + SettingsDisableElrail(_settings.vehicle.disable_elrails); InitializeRailGUI(); #ifdef ENABLE_NETWORK @@ -711,7 +711,7 @@ static void MakeNewGame(bool from_height _industry_mngr.ResetMapping(); GenerateWorldSetCallback(&MakeNewGameDone); - GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); } static void MakeNewEditorWorldDone() @@ -728,7 +728,7 @@ static void MakeNewEditorWorld() ResetGRFConfig(true); GenerateWorldSetCallback(&MakeNewEditorWorldDone); - GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(GW_EMPTY, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); } void StartupPlayers(); @@ -778,7 +778,7 @@ static void StartScenario() SetLocalPlayer(PLAYER_FIRST); _current_player = _local_player; - DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); + DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); MarkWholeScreenDirty(); } @@ -837,7 +837,7 @@ void SwitchMode(int new_mode) /* check if we should reload the config */ if (_network_reload_cfg) { LoadFromConfig(); - _patches = _patches_newgame; + _settings = _settings_newgame; _opt = _opt_newgame; ResetGRFConfig(false); } @@ -911,14 +911,14 @@ void SwitchMode(int new_mode) case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ SetLocalPlayer(OWNER_NONE); - GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(GW_HEIGHTMAP, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); MarkWholeScreenDirty(); break; case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { SetLocalPlayer(OWNER_NONE); - _patches_newgame.starting_year = _cur_year; + _settings_newgame.game_creation.starting_year = _cur_year; } else { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0); @@ -944,7 +944,7 @@ void SwitchMode(int new_mode) case SM_GENRANDLAND: /* Generate random land within scenario editor */ SetLocalPlayer(OWNER_NONE); - GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y); + GenerateWorld(GW_RANDOM, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y); /* XXX: set date */ MarkWholeScreenDirty(); break; @@ -1060,16 +1060,16 @@ static void DoAutosave() if (_networking) return; #endif /* PSP */ - if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { + if (_settings.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { SetDParam(0, _local_player); SetDParam(1, _date); GetString(buf, STR_4004, lastof(buf)); ttd_strlcat(buf, ".sav", lengthof(buf)); } else { - /* generate a savegame name and number according to _patches.max_num_autosaves */ + /* generate a savegame name and number according to _settings.gui.max_num_autosaves */ snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr); - if (++_autosave_ctr >= _patches.max_num_autosaves) _autosave_ctr = 0; + if (++_autosave_ctr >= _settings.gui.max_num_autosaves) _autosave_ctr = 0; } DEBUG(sl, 2, "Autosaving to '%s'", buf); @@ -1428,7 +1428,7 @@ bool AfterLoadGame() SetDate(_date); /* Force dynamic engines off when loading older savegames */ - if (CheckSavegameVersion(95)) _patches.dynamic_engines = 0; + if (CheckSavegameVersion(95)) _settings.vehicle.dynamic_engines = 0; /* Load the sprites */ GfxLoadSprites(); @@ -1635,9 +1635,9 @@ bool AfterLoadGame() */ if (!_network_dedicated && IsValidPlayer(PLAYER_FIRST)) { p = GetPlayer(PLAYER_FIRST); - p->engine_renew = _patches.autorenew; - p->engine_renew_months = _patches.autorenew_months; - p->engine_renew_money = _patches.autorenew_money; + p->engine_renew = _settings.gui.autorenew; + p->engine_renew_months = _settings.gui.autorenew_months; + p->engine_renew_money = _settings.gui.autorenew_money; } } @@ -2022,9 +2022,9 @@ bool AfterLoadGame() /* from version 38 we have optional elrails, since we cannot know the * preference of a user, let elrails enabled; it can be disabled manually */ - if (CheckSavegameVersion(38)) _patches.disable_elrails = false; + if (CheckSavegameVersion(38)) _settings.vehicle.disable_elrails = false; /* do the same as when elrails were enabled/disabled manually just now */ - SettingsDisableElrail(_patches.disable_elrails); + SettingsDisableElrail(_settings.vehicle.disable_elrails); InitializeRailGUI(); /* From version 53, the map array was changed for house tiles to allow @@ -2189,7 +2189,7 @@ bool AfterLoadGame() Town *t; FOR_ALL_TOWNS(t) { - if (_patches.larger_towns != 0 && (t->index % _patches.larger_towns) == 0) { + if (_settings.economy.larger_towns != 0 && (t->index % _settings.economy.larger_towns) == 0) { t->larger_town = true; } } @@ -2464,22 +2464,22 @@ bool AfterLoadGame() } /* Convert old PF settings to new */ - if (_patches.yapf.rail_use_yapf || CheckSavegameVersion(28)) { - _patches.pathfinder_for_trains = VPF_YAPF; + if (_settings.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) { + _settings.pf.pathfinder_for_trains = VPF_YAPF; } else { - _patches.pathfinder_for_trains = (_patches.new_pathfinding_all ? VPF_NPF : VPF_NTP); + _settings.pf.pathfinder_for_trains = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_NTP); } - if (_patches.yapf.road_use_yapf || CheckSavegameVersion(28)) { - _patches.pathfinder_for_roadvehs = VPF_YAPF; + if (_settings.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) { + _settings.pf.pathfinder_for_roadvehs = VPF_YAPF; } else { - _patches.pathfinder_for_roadvehs = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF); + _settings.pf.pathfinder_for_roadvehs = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); } - if (_patches.yapf.ship_use_yapf) { - _patches.pathfinder_for_ships = VPF_YAPF; + if (_settings.pf.yapf.ship_use_yapf) { + _settings.pf.pathfinder_for_ships = VPF_YAPF; } else { - _patches.pathfinder_for_ships = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF); + _settings.pf.pathfinder_for_ships = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF); } }