@@ -189,25 +189,25 @@ CommandCost CmdClearOrderBackup(TileInde
uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
for (OrderBackup *ob : OrderBackup::Iterate()) {
/* If it's not a backup of us, ignore it. */
if (ob->user != user) continue;
/* If it's not for our chosen tile either, ignore it. */
if (t != INVALID_TILE && t != ob->tile) continue;
if (from_gui) {
/* We need to circumvent the "prevention" from this command being executed
* while the game is paused, so use the internal method. Nor do we want
* this command to get its cost estimated when shift is pressed. */
DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, nullptr, nullptr, true, false);
DoCommandPInternal(ob->tile, 0, user, CMD_CLEAR_ORDER_BACKUP, nullptr, {}, true, false);
} else {
/* The command came from the game logic, i.e. the clearing of a tile.
* In that case we have no need to actually sync this, just do it. */
delete ob;
}
/**
* Clear the group of all backups having this group ID.
* @param group The group to clear.
*/