File diff r16681:74b72d4f7b09 → r16682:c4afe0af8523
src/order_backup.cpp
Show inline comments
 
@@ -165,7 +165,10 @@ CommandCost CmdClearOrderBackup(TileInde
 
		if (t != INVALID_TILE && t != ob->tile) continue;
 

	
 
		if (from_gui) {
 
			DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP);
 
			/* We need to circumvent the "prevention" from this command being executed
 
			 * while the game is paused, so use the internal method. Nor do we want
 
			 * this command to get its cost estimated when shift is pressed. */
 
			DoCommandPInternal(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false);
 
		} else {
 
			/* The command came from the game logic, i.e. the clearing of a tile.
 
			 * In that case we have no need to actually sync this, just do it. */