@@ -165,7 +165,10 @@ CommandCost CmdClearOrderBackup(TileInde
if (t != INVALID_TILE && t != ob->tile) continue;
if (from_gui) {
DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP);
/* We need to circumvent the "prevention" from this command being executed
* while the game is paused, so use the internal method. Nor do we want
* this command to get its cost estimated when shift is pressed. */
DoCommandPInternal(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false);
} else {
/* The command came from the game logic, i.e. the clearing of a tile.
* In that case we have no need to actually sync this, just do it. */