@@ -13,11 +13,10 @@
#define ORDER_BACKUP_H
#include "core/pool_type.hpp"
#include "date_type.h"
#include "group_type.h"
#include "order_type.h"
#include "tile_type.h"
#include "vehicle_type.h"
#include "base_consist.h"
/** Unique identifier for an order backup. */
typedef uint8 OrderBackupID;
@@ -35,18 +34,15 @@ static const uint32 MAKE_ORDER_BACKUP_FL
* Data for backing up an order of a vehicle so it can be
* restored after a vehicle is rebuilt in the same depot.
*/
struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool> {
struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist {
private:
friend const struct SaveLoad *GetOrderBackupDescription(); ///< Saving and loading of order backups.
friend void Load_BKOR(); ///< Creating empty orders upon savegame loading.
uint32 user; ///< The user that requested the backup.
TileIndex tile; ///< Tile of the depot where the order was changed.
GroupID group; ///< The group the vehicle was part of.
Date service_interval; ///< The service interval of the vehicle.
char *name; ///< The custom name of the vehicle.
const Vehicle *clone; ///< Vehicle this vehicle was a clone of.
VehicleOrderID orderindex; ///< The order-index the vehicle had.
Order *orders; ///< The actual orders if the vehicle was not a clone.
/** Creation for savegame restoration. */