diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -1963,7 +1963,7 @@ bool UpdateOrderDest(Vehicle *v, const O if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) { /* If the vehicle can't find its destination, delay its next search. * In case many vehicles are in this state, use the vehicle index to spread out pathfinder calls. */ - if (v->dest_tile == 0 && TimerGameCalendar::date_fract != (v->index % Ticks::DAY_TICKS)) break; + if (v->dest_tile == 0 && TimerGameEconomy::date_fract != (v->index % Ticks::DAY_TICKS)) break; /* We need to search for the nearest depot (hangar). */ ClosestDepot closestDepot = v->FindClosestDepot();