diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -332,7 +332,7 @@ static uint GetOrderDistance(const Order * only the first 8 bits used currently (bit 16 - 23) (max 255) * @param p2 packed order to insert */ -CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleID veh = GB(p1, 0, 16); @@ -613,7 +613,7 @@ static CommandCost DecloneOrder(Vehicle * @param p1 the ID of the vehicle * @param p2 the order to delete (max 255) */ -CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleID veh_id = p1; @@ -703,7 +703,7 @@ CommandCost CmdDeleteOrder(TileIndex til * @param p1 The ID of the vehicle which order is skipped * @param p2 the selected order to which we want to skip */ -CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleID veh_id = p1; @@ -743,7 +743,7 @@ CommandCost CmdSkipToOrder(TileIndex til * @note The target order will move one place down in the orderlist * if you move the order upwards else it'll move it one place down */ -CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = p1; VehicleOrderID moving_order = GB(p2, 0, 16); @@ -847,7 +847,7 @@ CommandCost CmdMoveOrder(TileIndex tile, * - p2 = (bit 0 - 3) - what data to modify (@see ModifyOrderFlags) * - p2 = (bit 4 - 15) - the data to modify */ -CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { VehicleOrderID sel_ord = GB(p1, 16, 16); // XXX - automatically truncated to 8 bits. VehicleID veh = GB(p1, 0, 16); @@ -1064,7 +1064,7 @@ CommandCost CmdModifyOrder(TileIndex til * - p1 = (bit 16-31) - source vehicle to clone orders from, if any (none for CO_UNSHARE) * @param p2 mode of cloning: CO_SHARE, CO_COPY, or CO_UNSHARE */ -CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *dst; VehicleID veh_src = GB(p1, 16, 16); @@ -1190,7 +1190,7 @@ CommandCost CmdCloneOrder(TileIndex tile * - bit 8-15 Cargo subtype * - bit 16-23 number of order to modify */ -CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { const Vehicle *v; Order *order; @@ -1285,14 +1285,11 @@ void BackupVehicleOrders(const Vehicle * void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak) { /* If we have a custom name, process that */ - if (bak->name != NULL) { - _cmd_text = bak->name; - DoCommandP(0, v->index, 0, NULL, CMD_RENAME_VEHICLE); - } + if (bak->name != NULL) DoCommandP(0, v->index, 0, CMD_RENAME_VEHICLE, NULL, bak->name); /* If we had shared orders, recover that */ if (bak->clone != INVALID_VEHICLE) { - DoCommandP(0, v->index | (bak->clone << 16), CO_SHARE, NULL, CMD_CLONE_ORDER); + DoCommandP(0, v->index | (bak->clone << 16), CO_SHARE, CMD_CLONE_ORDER); } else { /* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the @@ -1304,14 +1301,14 @@ void RestoreVehicleOrders(const Vehicle /* Conditional orders need to have their destination to be valid on insertion. */ if (o.IsType(OT_CONDITIONAL)) o.SetConditionSkipToOrder(0); - if (!DoCommandP(0, v->index + (i << 16), o.Pack(), NULL, + if (!DoCommandP(0, v->index + (i << 16), o.Pack(), CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) { break; } /* Copy timetable if enabled */ if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25), - o.wait_time << 16 | o.travel_time, NULL, + o.wait_time << 16 | o.travel_time, CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) { break; } @@ -1321,7 +1318,7 @@ void RestoreVehicleOrders(const Vehicle for (uint i = 0; bak->order[i].IsValid(); i++) { if (!bak->order[i].IsType(OT_CONDITIONAL)) continue; - if (!DoCommandP(0, v->index + (i << 16), MOF_LOAD | (bak->order[i].GetConditionSkipToOrder() << 4), NULL, + if (!DoCommandP(0, v->index + (i << 16), MOF_LOAD | (bak->order[i].GetConditionSkipToOrder() << 4), CMD_MODIFY_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) { break; } @@ -1329,10 +1326,10 @@ void RestoreVehicleOrders(const Vehicle } /* Restore vehicle order-index and service interval */ - DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , NULL, CMD_RESTORE_ORDER_INDEX); + DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , CMD_RESTORE_ORDER_INDEX); /* Restore vehicle group */ - DoCommandP(0, bak->group, v->index, NULL, CMD_ADD_VEHICLE_GROUP); + DoCommandP(0, bak->group, v->index, CMD_ADD_VEHICLE_GROUP); } /** Restore the current order-index of a vehicle and sets service-interval. @@ -1349,7 +1346,7 @@ void RestoreVehicleOrders(const Vehicle * If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and * restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;" */ -CommandCost CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleOrderID cur_ord = GB(p2, 0, 16);