diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp --- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -13,7 +13,6 @@ #include "command_func.h" #include "company_func.h" #include "news_func.h" -#include "saveload.h" #include "vehicle_gui.h" #include "cargotype.h" #include "aircraft.h" @@ -147,82 +146,6 @@ Order::Order(uint32 packed) this->travel_time = 0; } -void Order::ConvertFromOldSavegame() -{ - uint8 old_flags = this->flags; - this->flags = 0; - - /* First handle non-stop */ - if (_settings_client.gui.sg_new_nonstop) { - /* OFB_NON_STOP */ - this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); - } else { - this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); - } - - switch (this->GetType()) { - /* Only a few types need the other savegame conversions. */ - case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break; - default: return; - } - - if (this->GetType() != OT_GOTO_DEPOT) { - /* Then the load flags */ - if ((old_flags & 2) != 0) { // OFB_UNLOAD - this->SetLoadType(OLFB_NO_LOAD); - } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD - this->SetLoadType(OLF_LOAD_IF_POSSIBLE); - } else { - this->SetLoadType(_settings_client.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); - } - - /* Finally fix the unload flags */ - if ((old_flags & 1) != 0) { // OFB_TRANSFER - this->SetUnloadType(OUFB_TRANSFER); - } else if ((old_flags & 2) != 0) { // OFB_UNLOAD - this->SetUnloadType(OUFB_UNLOAD); - } else { - this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE); - } - } else { - /* Then the depot action flags */ - this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY); - - /* Finally fix the depot type flags */ - uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL; - if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS; - this->SetDepotOrderType((OrderDepotTypeFlags)t); - } -} - -/** - * - * Unpacks a order from savegames with version 4 and lower - * - */ -static Order UnpackVersion4Order(uint16 packed) -{ - return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4)); -} - -/** - * - * Unpacks a order from savegames made with TTD(Patch) - * - */ -Order UnpackOldOrder(uint16 packed) -{ - Order order = UnpackVersion4Order(packed); - - /* - * Sanity check - * TTD stores invalid orders as OT_NOTHING with non-zero flags/station - */ - if (!order.IsValid() && packed != 0) order.MakeDummy(); - - return order; -} - /** * * Updates the widgets of a vehicle which contains the order-data @@ -1898,118 +1821,3 @@ void InitializeOrders() _backup_orders_tile = 0; } - -const SaveLoad *GetOrderDescription() { -static const SaveLoad _order_desc[] = { - SLE_VAR(Order, type, SLE_UINT8), - SLE_VAR(Order, flags, SLE_UINT8), - SLE_VAR(Order, dest, SLE_UINT16), - SLE_REF(Order, next, REF_ORDER), - SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION), - SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION), - SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION), - SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION), - - /* Leftover from the minor savegame version stuff - * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */ - SLE_CONDNULL(10, 5, 35), - SLE_END() -}; - return _order_desc; -} - -static void Save_ORDR() -{ - Order *order; - - FOR_ALL_ORDERS(order) { - SlSetArrayIndex(order->index); - SlObject(order, GetOrderDescription()); - } -} - -static void Load_ORDR() -{ - if (CheckSavegameVersionOldStyle(5, 2)) { - /* Version older than 5.2 did not have a ->next pointer. Convert them - (in the old days, the orderlist was 5000 items big) */ - size_t len = SlGetFieldLength(); - uint i; - - if (CheckSavegameVersion(5)) { - /* Pre-version 5 had an other layout for orders - (uint16 instead of uint32) */ - len /= sizeof(uint16); - uint16 *orders = MallocT(len + 1); - - SlArray(orders, len, SLE_UINT16); - - for (i = 0; i < len; ++i) { - Order *order = new (i) Order(); - order->AssignOrder(UnpackVersion4Order(orders[i])); - } - - free(orders); - } else if (CheckSavegameVersionOldStyle(5, 2)) { - len /= sizeof(uint16); - uint16 *orders = MallocT(len + 1); - - SlArray(orders, len, SLE_UINT32); - - for (i = 0; i < len; ++i) { - new (i) Order(orders[i]); - } - - free(orders); - } - - /* Update all the next pointer */ - for (i = 1; i < len; ++i) { - /* The orders were built like this: - * While the order is valid, set the previous will get it's next pointer set - * We start with index 1 because no order will have the first in it's next pointer */ - if (GetOrder(i)->IsValid()) - GetOrder(i - 1)->next = GetOrder(i); - } - } else { - int index; - - while ((index = SlIterateArray()) != -1) { - Order *order = new (index) Order(); - SlObject(order, GetOrderDescription()); - } - } -} - -const SaveLoad *GetOrderListDescription() { -static const SaveLoad _orderlist_desc[] = { - SLE_REF(OrderList, first, REF_ORDER), - SLE_END() -}; - return _orderlist_desc; -} - -static void Save_ORDL() -{ - OrderList *list; - - FOR_ALL_ORDER_LISTS(list) { - SlSetArrayIndex(list->index); - SlObject(list, GetOrderListDescription()); - } -} - -static void Load_ORDL() -{ - int index; - - while ((index = SlIterateArray()) != -1) { - OrderList *list = new (index) OrderList(); - SlObject(list, GetOrderListDescription()); - } -} - -extern const ChunkHandler _order_chunk_handlers[] = { - { 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY}, - { 'ORDL', Save_ORDL, Load_ORDL, CH_ARRAY | CH_LAST}, -};