diff --git a/src/os/macosx/macos.h b/src/os/macosx/macos.h --- a/src/os/macosx/macos.h +++ b/src/os/macosx/macos.h @@ -11,15 +11,9 @@ * the function then adds text that tells the user to update and then report the bug if it's present in the newest version * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar) */ -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); - void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); - void ShowMacErrorDialog(const char *error); -#ifdef __cplusplus -} -#endif //__cplusplus +void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); +void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); +void ShowMacErrorDialog(const char *error); // Since MacOS X users will never see an assert unless they started the game from a terminal // we're using a custom assert(e) macro.