diff --git a/src/os/windows/font_win32.cpp b/src/os/windows/font_win32.cpp --- a/src/os/windows/font_win32.cpp +++ b/src/os/windows/font_win32.cpp @@ -456,7 +456,7 @@ void Win32FontCache::ClearFontCache() /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */ SpriteLoader::Sprite sprite; sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); - sprite.type = ST_FONT; + sprite.type = SpriteType::Font; sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL); sprite.width = width; sprite.height = height;