diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h --- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -30,7 +30,7 @@ enum AystarStatus { AYSTAR_EMPTY_OPENLIST, ///< All items are tested, and no path has been found. AYSTAR_STILL_BUSY, ///< Some checking was done, but no path found yet, and there are still items left to try. AYSTAR_NO_PATH, ///< No path to the goal was found. - AYSTAR_LIMIT_REACHED, ///< The #max_nodes limit has been reached, aborting search. + AYSTAR_LIMIT_REACHED, ///< The #AyStar::max_search_nodes limit has been reached, aborting search. AYSTAR_DONE, ///< Not an end-tile, or wrong direction. }; @@ -93,9 +93,9 @@ typedef int32 AyStar_CalculateG(AyStar * typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent); /** - * This function requests the tiles around the current tile and put them in #tiles_around. - * #tiles_around is never reset, so if you are not using directions, just leave it alone. - * \warning Never add more tiles_around than memory allocated for it. + * This function requests the tiles around the current tile and put them in #neighbours. + * #neighbours is never reset, so if you are not using directions, just leave it alone. + * @warning Never add more #neighbours than memory allocated for it. */ typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);