File diff r24596:eddf98238034 → r24597:afde5721a3b6
src/pathfinder/npf/npf.cpp
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/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file npf.cpp Implementation of the NPF pathfinder. */
 

	
 
#include "../../stdafx.h"
 
#include "../../network/network.h"
 
#include "../../viewport_func.h"
 
#include "../../ship.h"
 
#include "../../roadstop_base.h"
 
#include "../../vehicle_func.h"
 
#include "../pathfinder_func.h"
 
#include "../pathfinder_type.h"
 
#include "../follow_track.hpp"
 
#include "aystar.h"
 

	
 
#include "../../safeguards.h"
 

	
 
static const uint NPF_HASH_BITS = 12; ///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value.
 
/* Do no change below values */
 
static const uint NPF_HASH_SIZE = 1 << NPF_HASH_BITS;
 
static const uint NPF_HASH_HALFBITS = NPF_HASH_BITS / 2;
 
static const uint NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1;
 

	
 
/** Meant to be stored in AyStar.targetdata */
 
struct NPFFindStationOrTileData {
 
	TileIndex dest_coords;    ///< An indication of where the station is, for heuristic purposes, or the target tile
 
	StationID station_index;  ///< station index we're heading for, or INVALID_STATION when we're heading for a tile
 
	bool reserve_path;        ///< Indicates whether the found path should be reserved
 
	StationType station_type; ///< The type of station we're heading for
 
	bool not_articulated;     ///< The (road) vehicle is not articulated
 
	const Vehicle *v;         ///< The vehicle we are pathfinding for
 
};
 

	
 
/** Indices into AyStar.userdata[] */
 
struct AyStarUserData {
 
	Owner owner;
 
	TransportType type;
 
	RailTypes railtypes;
 
	RoadTypes roadtypes;
 
	uint subtype;
 
};
 

	
 
/** Indices into AyStarNode.userdata[] */
 
enum AyStarNodeUserDataType {
 
	NPF_TRACKDIR_CHOICE = 0, ///< The trackdir chosen to get here
 
	NPF_NODE_FLAGS,
 
};
 

	
 
/** Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFSetFlag() and NPFGetFlag() to use them. */
 
enum NPFNodeFlag {
 
	NPF_FLAG_SEEN_SIGNAL,       ///< Used to mark that a signal was seen on the way, for rail only
 
	NPF_FLAG_2ND_SIGNAL,        ///< Used to mark that two signals were seen, rail only
 
	NPF_FLAG_3RD_SIGNAL,        ///< Used to mark that three signals were seen, rail only
 
	NPF_FLAG_REVERSE,           ///< Used to mark that this node was reached from the second start node, if applicable
 
	NPF_FLAG_LAST_SIGNAL_RED,   ///< Used to mark that the last signal on this path was red
 
	NPF_FLAG_LAST_SIGNAL_BLOCK, ///< Used to mark that the last signal on this path was a block signal
 
	NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on
 
	NPF_FLAG_TARGET_RESERVED,   ///< Used to mark that the possible reservation target is already reserved
 
	NPF_FLAG_IGNORE_RESERVED,   ///< Used to mark that reserved tiles should be considered impassable
 
};
 

	
 
/** Meant to be stored in AyStar.userpath */
 
struct NPFFoundTargetData {
 
	uint best_bird_dist;    ///< The best heuristic found. Is 0 if the target was found
 
	uint best_path_dist;    ///< The shortest path. Is UINT_MAX if no path is found
 
	Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist
 
	AyStarNode node;        ///< The node within the target the search led us to
 
	bool res_okay;          ///< True if a path reservation could be made
 
};
 

	
 
static AyStar _npf_aystar;
 

	
 
/* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH,
 
 * the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071
 
 */
 
#define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH)
 
static const uint _trackdir_length[TRACKDIR_END] = {
 
	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH,
 
	0, 0,
 
	NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH
 
};
 

	
 
/**
 
 * Returns the current value of the given flag on the given AyStarNode.
 
 */
 
static inline bool NPFGetFlag(const AyStarNode *node, NPFNodeFlag flag)
 
{
 
	return HasBit(node->user_data[NPF_NODE_FLAGS], flag);
 
}
 

	
 
/**
 
 * Sets the given flag on the given AyStarNode to the given value.
 
 */
 
static inline void NPFSetFlag(AyStarNode *node, NPFNodeFlag flag, bool value)
 
{
 
	SB(node->user_data[NPF_NODE_FLAGS], flag, 1, value);
 
}
 

	
 
bool CheckIgnoreFirstTile(const PathNode *node)
 
{
 
	return (node->parent == nullptr && HasBit(node->node.user_data[NPF_NODE_FLAGS], NPF_FLAG_IGNORE_START_TILE));
 
}
 

	
 
/**
 
 * Calculates the minimum distance travelled to get from t0 to t1 when only
 
 * using tracks (ie, only making 45 degree turns). Returns the distance in the
 
 * NPF scale, ie the number of full tiles multiplied by NPF_TILE_LENGTH to
 
 * prevent rounding.
 
 */
 
static uint NPFDistanceTrack(TileIndex t0, TileIndex t1)
 
{
 
	const uint dx = Delta(TileX(t0), TileX(t1));
 
	const uint dy = Delta(TileY(t0), TileY(t1));
 

	
 
	const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks
 
	const uint straightTracks = 2 * std::min(dx, dy); // The number of straight (not full length) tracks
 
	/* OPTIMISATION:
 
	 * Original: diagTracks = max(dx, dy) - min(dx,dy);
 
	 * Proof:
 
	 * (dx+dy) - straightTracks  == (min + max) - straightTracks = min + max - 2 * min = max - min */
 
	const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks.
 

	
 
	/* Don't factor out NPF_TILE_LENGTH below, this will round values and lose
 
	 * precision */
 
	return diagTracks * NPF_TILE_LENGTH + straightTracks * NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH;
 
}
 

	
 
/**
 
 * Calculates a hash value for use in the NPF.
 
 * @param key1 The TileIndex of the tile to hash
 
 * @param key2 The Trackdir of the track on the tile.
 
 *
 
 * @todo Think of a better hash.
 
 */
 
static uint NPFHash(uint key1, uint key2)
 
{
 
	/* TODO: think of a better hash? */
 
	uint part1 = TileX(key1) & NPF_HASH_HALFMASK;
 
	uint part2 = TileY(key1) & NPF_HASH_HALFMASK;
 

	
 
	assert(IsValidTrackdir((Trackdir)key2));
 
	assert(IsValidTile(key1));
 
	return ((part1 << NPF_HASH_HALFBITS | part2) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
 
}
 

	
 
static int32 NPFCalcZero(AyStar *as, AyStarNode *current, OpenListNode *parent)
 
{
 
	return 0;
 
}
 

	
 
/* Calculates the heuristic to the target station or tile. For train stations, it
 
 * takes into account the direction of approach.
 
 */
 
static int32 NPFCalcStationOrTileHeuristic(AyStar *as, AyStarNode *current, OpenListNode *parent)
 
{
 
	NPFFindStationOrTileData *fstd = (NPFFindStationOrTileData*)as->user_target;
 
	NPFFoundTargetData *ftd = (NPFFoundTargetData*)as->user_path;
 
	TileIndex from = current->tile;
 
	TileIndex to = fstd->dest_coords;
 
	uint dist;
 
	AyStarUserData *user = (AyStarUserData *)as->user_data;
 

	
 
	/* aim for the closest station tile */
 
	if (fstd->station_index != INVALID_STATION) {
 
		to = CalcClosestStationTile(fstd->station_index, from, fstd->station_type);
 
	}
 

	
 
	if (user->type == TRANSPORT_ROAD) {
 
		/* Since roads only have diagonal pieces, we use manhattan distance here */
 
		dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH;
 
	} else {
 
		/* Ships and trains can also go diagonal, so the minimum distance is shorter */
 
		dist = NPFDistanceTrack(from, to);
 
	}
 

	
 
	DEBUG(npf, 4, "Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist);
 

	
 
	if (dist < ftd->best_bird_dist) {
 
		ftd->best_bird_dist = dist;
 
		ftd->best_trackdir = (Trackdir)current->user_data[NPF_TRACKDIR_CHOICE];
 
	}
 
	return dist;
 
}
 

	
 

	
 
/* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to
 
 * get here, either getting it from the current choice or from the parent's
 
 * choice */
 
static void NPFFillTrackdirChoice(AyStarNode *current, OpenListNode *parent)
 
{
 
	if (parent->path.parent == nullptr) {
 
		Trackdir trackdir = current->direction;
 
		/* This is a first order decision, so we'd better save the
 
		 * direction we chose */
 
		current->user_data[NPF_TRACKDIR_CHOICE] = trackdir;
 
		DEBUG(npf, 6, "Saving trackdir: 0x%X", trackdir);
 
	} else {
 
		/* We've already made the decision, so just save our parent's decision */
 
		current->user_data[NPF_TRACKDIR_CHOICE] = parent->path.node.user_data[NPF_TRACKDIR_CHOICE];
 
	}
 
}
 

	
 
/* Will return the cost of the tunnel. If it is an entry, it will return the
 
 * cost of that tile. If the tile is an exit, it will return the tunnel length
 
 * including the exit tile. Requires that this is a Tunnel tile */
 
static uint NPFTunnelCost(AyStarNode *current)
 
{
 
	DiagDirection exitdir = TrackdirToExitdir(current->direction);
 
	TileIndex tile = current->tile;
 
	if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
 
		/* We just popped out if this tunnel, since were
 
		 * facing the tunnel exit */
 
		return NPF_TILE_LENGTH * (GetTunnelBridgeLength(current->tile, GetOtherTunnelEnd(current->tile)) + 1);
 
		/* @todo: Penalty for tunnels? */
 
	} else {
 
		/* We are entering the tunnel, the enter tile is just a
 
		 * straight track */
 
		return NPF_TILE_LENGTH;
 
	}
 
}
 

	
 
static inline uint NPFBridgeCost(AyStarNode *current)
 
{
 
	return NPF_TILE_LENGTH * GetTunnelBridgeLength(current->tile, GetOtherBridgeEnd(current->tile));
 
}
 

	
 
static uint NPFSlopeCost(AyStarNode *current)
 
{
 
	TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
 

	
 
	/* Get center of tiles */
 
	int x1 = TileX(current->tile) * TILE_SIZE + TILE_SIZE / 2;
 
	int y1 = TileY(current->tile) * TILE_SIZE + TILE_SIZE / 2;
 
	int x2 = TileX(next) * TILE_SIZE + TILE_SIZE / 2;
 
	int y2 = TileY(next) * TILE_SIZE + TILE_SIZE / 2;
 

	
 
	int dx4 = (x2 - x1) / 4;
 
	int dy4 = (y2 - y1) / 4;
 

	
 
	/* Get the height on both sides of the tile edge.
 
	 * Avoid testing the height on the tile-center. This will fail for halftile-foundations.
 
	 */
 
	int z1 = GetSlopePixelZ(x1 + dx4, y1 + dy4);
 
	int z2 = GetSlopePixelZ(x2 - dx4, y2 - dy4);
 

	
 
	if (z2 - z1 > 1) {
 
		/* Slope up */
 
		return _settings_game.pf.npf.npf_rail_slope_penalty;
 
	}
 
	return 0;
 
	/* Should we give a bonus for slope down? Probably not, we
 
	 * could just subtract that bonus from the penalty, because
 
	 * there is only one level of steepness... */
 
}
 

	
 
static uint NPFReservedTrackCost(AyStarNode *current)
 
{
 
	TileIndex tile = current->tile;
 
	TrackBits track = TrackToTrackBits(TrackdirToTrack(current->direction));
 
	TrackBits res = GetReservedTrackbits(tile);
 

	
 
	if (NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL) || NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_BLOCK) || ((res & track) == TRACK_BIT_NONE && !TracksOverlap(res | track))) return 0;
 

	
 
	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 
		DiagDirection exitdir = TrackdirToExitdir(current->direction);
 
		if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
 
			return  _settings_game.pf.npf.npf_rail_pbs_cross_penalty * (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 1);
 
		}
 
	}
 
	return  _settings_game.pf.npf.npf_rail_pbs_cross_penalty;
 
}
 

	
 
/**
 
 * Mark tiles by mowing the grass when npf debug level >= 1.
 
 * Will not work for multiplayer games, since it can (will) cause desyncs.
 
 */
 
static void NPFMarkTile(TileIndex tile)
 
{
 
	if (_debug_npf_level < 1 || _networking) return;
 
	switch (GetTileType(tile)) {
 
		case MP_RAILWAY:
 
			/* DEBUG: mark visited tiles by mowing the grass under them ;-) */
 
			if (!IsRailDepot(tile)) {
 
				SetRailGroundType(tile, RAIL_GROUND_BARREN);
 
				MarkTileDirtyByTile(tile);
 
			}
 
			break;
 

	
 
		case MP_ROAD:
 
			if (!IsRoadDepot(tile)) {
 
				SetRoadside(tile, ROADSIDE_BARREN);
 
				MarkTileDirtyByTile(tile);
 
			}
 
			break;
 

	
 
		default:
 
			break;
 
	}
 
}
 

	
 
static Vehicle *CountShipProc(Vehicle *v, void *data)
 
{
 
	uint *count = (uint *)data;
 
	/* Ignore other vehicles (aircraft) and ships inside depot. */
 
	if (v->type == VEH_SHIP && (v->vehstatus & VS_HIDDEN) == 0) (*count)++;
 

	
 
	return nullptr;
 
}