@@ -212,8 +212,8 @@ uint16 GetDrawStringPlayerColor(PlayerID
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
void GetNameOfOwner(Owner owner, TileIndex tile);
Money CalculateCompanyValue(const Player* p);
void InvalidatePlayerWindows(const Player* p);
Money CalculateCompanyValue(const Player *p);
void InvalidatePlayerWindows(const Player *p);
void SetLocalPlayer(PlayerID new_player);
#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
@@ -236,7 +236,7 @@ static inline byte ActivePlayerCount()
return count;
}
static inline Player* GetPlayer(PlayerID i)
static inline Player *GetPlayer(PlayerID i)
{
assert(IS_INSIDE_1D(i, PLAYER_FIRST, lengthof(_players)));
return &_players[i];
@@ -282,7 +282,7 @@ static inline bool ValParamRailtype(uint
* @param p the player "in action"
* @return The "best" railtype a player has available
*/
static inline RailType GetBestRailtype(const Player* p)
static inline RailType GetBestRailtype(const Player *p)
if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;