@@ -166,9 +166,8 @@ struct Player {
PlayerFace face;
int32 player_money;
int32 current_loan;
int64 money64; ///< internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion
int64 player_money;
byte player_color;
Livery livery[LS_END];
@@ -215,7 +214,6 @@ void ChangeOwnershipOfPlayerItems(Player
void GetNameOfOwner(Owner owner, TileIndex tile);
int64 CalculateCompanyValue(const Player* p);
void InvalidatePlayerWindows(const Player* p);
void UpdatePlayerMoney32(Player *p);
void SetLocalPlayer(PlayerID new_player);
#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)