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/* $Id$ */
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/** @file player_func.h Functions related to players. */
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#ifndef PLAYER_FUNC_H
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#define PLAYER_FUNC_H
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#include "core/math_func.hpp"
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#include "player_type.h"
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#include "tile_type.h"
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#include "strings_type.h"
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void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
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void GetNameOfOwner(Owner owner, TileIndex tile);
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void SetLocalPlayer(PlayerID new_player);
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extern PlayerByte _local_player;
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extern PlayerByte _current_player;
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/* NOSAVE: can be determined from player structs */
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extern byte _player_colors[MAX_PLAYERS];
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extern PlayerFace _player_face; ///< for player face storage in openttd.cfg
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bool IsHumanPlayer(PlayerID pi);
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