diff --git a/src/player_gui.cpp b/src/player_gui.cpp --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -247,7 +247,7 @@ static void DoShowPlayerFinances(PlayerI { if (!IsValidPlayer(player)) return; - Window *w = AllocateWindowDescFront(show_small ? &_player_finances_small_desc : &_player_finances_desc, player); + Window *w = AllocateWindowDescFront(show_small ? &_player_finances_small_desc : &_player_finances_desc, player); if (w != NULL) { w->caption_color = w->window_number; WP(w, def_d).data_1 = show_small; @@ -1018,7 +1018,7 @@ static void DoSelectPlayerFace(PlayerID { if (!IsValidPlayer(player)) return; - Window *w = AllocateWindowDescFront(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player); // simple or advanced window + Window *w = AllocateWindowDescFront(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player); // simple or advanced window if (w != NULL) { w->caption_color = w->window_number; @@ -1235,7 +1235,7 @@ static void PlayerCompanyWndProc(Window case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace((PlayerID)w->window_number, false); break; case PCW_WIDGET_COLOR_SCHEME: { - Window *wf = AllocateWindowDescFront(_loaded_newgrf_features.has_2CC ? &_select_player_livery_2cc_desc : &_select_player_livery_desc, w->window_number); + Window *wf = AllocateWindowDescFront(_loaded_newgrf_features.has_2CC ? &_select_player_livery_2cc_desc : &_select_player_livery_desc, w->window_number); if (wf != NULL) { wf->caption_color = wf->window_number; WP(wf, livery_d).livery_class = LC_OTHER; @@ -1355,7 +1355,7 @@ void ShowPlayerCompany(PlayerID player) if (!IsValidPlayer(player)) return; - w = AllocateWindowDescFront(&_player_company_desc, player); + w = AllocateWindowDescFront(&_player_company_desc, player); if (w != NULL) w->caption_color = w->window_number; } @@ -1411,7 +1411,7 @@ static const WindowDesc _buy_company_des void ShowBuyCompanyDialog(uint player) { - AllocateWindowDescFront(&_buy_company_desc, player); + AllocateWindowDescFront(&_buy_company_desc, player); } /********** HIGHSCORE and ENDGAME windows */