diff --git a/src/players.c b/src/players.c deleted file mode 100644 --- a/src/players.c +++ /dev/null @@ -1,1339 +0,0 @@ -/* $Id$ */ - -/** @file players.c - * @todo Cleanup the messy DrawPlayerFace function asap - */ -#include "stdafx.h" -#include "openttd.h" -#include "engine.h" -#include "functions.h" -#include "string.h" -#include "strings.h" -#include "table/strings.h" -#include "table/sprites.h" -#include "map.h" -#include "player.h" -#include "town.h" -#include "vehicle.h" -#include "station.h" -#include "gfx.h" -#include "news.h" -#include "saveload.h" -#include "command.h" -#include "sound.h" -#include "network/network.h" -#include "variables.h" -#include "engine.h" -#include "ai/ai.h" -#include "date.h" -#include "window.h" - -/** - * Sets the local player and updates the patch settings that are set on a - * per-company (player) basis to reflect the core's state in the GUI. - * @param new_player the new player - * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE - */ -void SetLocalPlayer(PlayerID new_player) -{ - /* Player could also be PLAYER_SPECTATOR or OWNER_NONE */ - assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE); - - _local_player = new_player; - - /* Do not update the patches if we are in the intro GUI */ - if (IsValidPlayer(new_player) && _game_mode != GM_MENU) { - const Player *p = GetPlayer(new_player); - _patches.autorenew = p->engine_renew; - _patches.autorenew_months = p->engine_renew_months; - _patches.autorenew_money = p->engine_renew_money; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } -} - - -uint16 GetDrawStringPlayerColor(PlayerID player) -{ - /* Get the color for DrawString-subroutines which matches the color - * of the player */ - if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; - return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR; -} - - -static const SpriteID cheeks_table[4] = { - 0x325, 0x326, - 0x390, 0x3B0, -}; - -static const SpriteID mouth_table[3] = { - 0x34C, 0x34D, 0x34F -}; - -void DrawPlayerFace(uint32 face, int color, int x, int y) -{ - byte flag = 0; - - if ( (int32)face < 0) - flag |= 1; - if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000) - flag |= 2; - - /* draw the gradient */ - DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y); - - /* draw the cheeks */ - DrawSprite(cheeks_table[flag&3], x, y); - - /* draw the chin */ - /* FIXME: real code uses -2 in zoomlevel 1 */ - { - uint val = GB(face, 4, 2); - if (!(flag & 2)) { - DrawSprite(0x327 + (flag&1?0:val), x, y); - } else { - DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y); - } - } - /* draw the eyes */ - { - uint val1 = GB(face, 6, 4); - uint val2 = GB(face, 20, 3); - uint32 high = 0x314 << PALETTE_SPRITE_START; - - if (val2 >= 6) { - high = 0x30F << PALETTE_SPRITE_START; - if (val2 != 6) - high = 0x30D << PALETTE_SPRITE_START; - } - - if (!(flag & 2)) { - if (!(flag & 1)) { - DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y); - } else { - DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y); - } - } else { - if (!(flag & 1)) { - DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y); - } else { - DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y); - } - } - } - - /* draw the mouth */ - { - uint val = GB(face, 10, 6); - uint val2; - - if (!(flag&1)) { - val2 = ((val&0xF) * 15 >> 4); - - if (val2 < 3) { - DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y); - /* skip the rest */ - goto skip_mouth; - } - - val2 -= 3; - if (flag & 2) { - if (val2 > 8) val2 = 0; - val2 += 0x3A5 - 0x35B; - } - DrawSprite(val2 + 0x35B, x, y); - } else if (!(flag&2)) { - DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y); - } else { - DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y); - } - - val >>= 3; - - if (!(flag&2)) { - if (!(flag&1)) { - DrawSprite(0x349 + val, x, y); - } else { - DrawSprite( mouth_table[(val*3>>3)], x, y); - } - } else { - if (!(flag&1)) { - DrawSprite(0x393 + (val&3), x, y); - } else { - DrawSprite(0x3B3 + (val*5>>3), x, y); - } - } - - skip_mouth:; - } - - - /* draw the hair */ - { - uint val = GB(face, 16, 4); - if (flag & 2) { - if (flag & 1) { - DrawSprite(0x3D9 + (val * 5 >> 4), x, y); - } else { - DrawSprite(0x3D4 + (val * 5 >> 4), x, y); - } - } else { - if (flag & 1) { - DrawSprite(0x38B + (val * 5 >> 4), x, y); - } else { - DrawSprite(0x382 + (val * 9 >> 4), x, y); - } - } - } - - /* draw the tie */ - { - uint val = GB(face, 20, 8); - - if (!(flag&1)) { - DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y); - DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y); - DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y); - } else { - DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y); - DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y); - - val >>= 4; - if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y); - } - } - - /* draw the glasses */ - { - uint val = GB(face, 28, 3); - - if (flag & 2) { - if (val <= 1) DrawSprite(0x3AE + val, x, y); - } else { - if (val <= 1) DrawSprite(0x347 + val, x, y); - } - } -} - -void InvalidatePlayerWindows(const Player *p) -{ - PlayerID pid = p->index; - - if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0); - InvalidateWindow(WC_FINANCES, pid); -} - -bool CheckPlayerHasMoney(int32 cost) -{ - if (cost > 0) { - PlayerID pid = _current_player; - if (IsValidPlayer(pid) && cost > GetPlayer(pid)->player_money) { - SetDParam(0, cost); - _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES; - return false; - } - } - return true; -} - -static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost) -{ - p->money64 -= cost; - UpdatePlayerMoney32(p); - - p->yearly_expenses[0][_yearly_expenses_type] += cost; - - if (HASBIT(1<<7|1<<8|1<<9|1<<10, _yearly_expenses_type)) { - p->cur_economy.income -= cost; - } else if (HASBIT(1<<2|1<<3|1<<4|1<<5|1<<6|1<<11, _yearly_expenses_type)) { - p->cur_economy.expenses -= cost; - } - - InvalidatePlayerWindows(p); -} - -void SubtractMoneyFromPlayer(int32 cost) -{ - PlayerID pid = _current_player; - - if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost); -} - -void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost) -{ - Player *p = GetPlayer(player); - byte m = p->player_money_fraction; - - p->player_money_fraction = m - (byte)cost; - cost >>= 8; - if (p->player_money_fraction > m) cost++; - if (cost != 0) SubtractMoneyFromAnyPlayer(p, cost); -} - -// the player_money field is kept as it is, but money64 contains the actual amount of money. -void UpdatePlayerMoney32(Player *p) -{ - if (p->money64 < -2000000000) { - p->player_money = -2000000000; - } else if (p->money64 > 2000000000) { - p->player_money = 2000000000; - } else { - p->player_money = (int32)p->money64; - } -} - -void GetNameOfOwner(Owner owner, TileIndex tile) -{ - SetDParam(2, owner); - - if (owner != OWNER_TOWN) { - if (!IsValidPlayer(owner)) { - SetDParam(0, STR_0150_SOMEONE); - } else { - const Player* p = GetPlayer(owner); - - SetDParam(0, p->name_1); - SetDParam(1, p->name_2); - } - } else { - const Town* t = ClosestTownFromTile(tile, (uint)-1); - - SetDParam(0, STR_TOWN); - SetDParam(1, t->index); - } -} - - -bool CheckOwnership(PlayerID owner) -{ - assert(owner < OWNER_END); - - if (owner == _current_player) return true; - _error_message = STR_013B_OWNED_BY; - GetNameOfOwner(owner, 0); - return false; -} - -bool CheckTileOwnership(TileIndex tile) -{ - Owner owner = GetTileOwner(tile); - - assert(owner < OWNER_END); - - if (owner == _current_player) return true; - _error_message = STR_013B_OWNED_BY; - - // no need to get the name of the owner unless we're the local player (saves some time) - if (IsLocalPlayer()) GetNameOfOwner(owner, tile); - return false; -} - -static void GenerateCompanyName(Player *p) -{ - TileIndex tile; - Town *t; - StringID str; - Player *pp; - uint32 strp; - char buffer[100]; - - if (p->name_1 != STR_SV_UNNAMED) return; - - tile = p->last_build_coordinate; - if (tile == 0) return; - - t = ClosestTownFromTile(tile, (uint)-1); - - if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) { - str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START; - strp = t->townnameparts; - -verify_name:; - // No player must have this name already - FOR_ALL_PLAYERS(pp) { - if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name; - } - - GetString(buffer, str, lastof(buffer)); - if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 150) - goto bad_town_name; - -set_name:; - p->name_1 = str; - p->name_2 = strp; - - MarkWholeScreenDirty(); - - if (!IsHumanPlayer(p->index)) { - SetDParam(0, t->index); - AddNewsItem((StringID)(p->index | NB_BNEWCOMPANY), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0); - } - return; - } -bad_town_name:; - - if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) { - str = SPECSTR_ANDCO_NAME; - strp = p->president_name_2; - goto set_name; - } else { - str = SPECSTR_ANDCO_NAME; - strp = Random(); - goto verify_name; - } -} - -#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0) - -static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1}; -static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14}; -static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255}; - -static byte GeneratePlayerColor(void) -{ - byte colors[16], pcolor, t2; - int i,j,n; - uint32 r; - Player *p; - - // Initialize array - for (i = 0; i != 16; i++) colors[i] = i; - - // And randomize it - n = 100; - do { - r = Random(); - COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4)); - } while (--n); - - // Bubble sort it according to the values in table 1 - i = 16; - do { - for (j = 0; j != 15; j++) { - if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) { - COLOR_SWAP(j, j + 1); - } - } - } while (--i); - - // Move the colors that look similar to each player's color to the side - FOR_ALL_PLAYERS(p) if (p->is_active) { - pcolor = p->player_color; - for (i=0; i!=16; i++) if (colors[i] == pcolor) { - colors[i] = 0xFF; - - t2 = _color_similar_1[pcolor]; - if (t2 == 0xFF) break; - for (i=0; i!=15; i++) { - if (colors[i] == t2) { - do COLOR_SWAP(i,i+1); while (++i != 15); - break; - } - } - - t2 = _color_similar_2[pcolor]; - if (t2 == 0xFF) break; - for (i = 0; i != 15; i++) { - if (colors[i] == t2) { - do COLOR_SWAP(i, i + 1); while (++i != 15); - break; - } - } - break; - } - } - - // Return the first available color - for (i = 0;; i++) { - if (colors[i] != 0xFF) return colors[i]; - } -} - -static void GeneratePresidentName(Player *p) -{ - Player *pp; - char buffer[100], buffer2[40]; - - for (;;) { -restart:; - - p->president_name_2 = Random(); - p->president_name_1 = SPECSTR_PRESIDENT_NAME; - - SetDParam(0, p->president_name_2); - GetString(buffer, p->president_name_1, lastof(buffer)); - if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94) - continue; - - FOR_ALL_PLAYERS(pp) { - if (pp->is_active && p != pp) { - SetDParam(0, pp->president_name_2); - GetString(buffer2, pp->president_name_1, lastof(buffer2)); - if (strcmp(buffer2, buffer) == 0) - goto restart; - } - } - return; - } -} - -static Player *AllocatePlayer(void) -{ - Player *p; - // Find a free slot - FOR_ALL_PLAYERS(p) { - if (!p->is_active) { - int i = p->index; - memset(p, 0, sizeof(Player)); - p->index = i; - return p; - } - } - return NULL; -} - -void ResetPlayerLivery(Player *p) -{ - LiveryScheme scheme; - - for (scheme = 0; scheme < LS_END; scheme++) { - p->livery[scheme].in_use = false; - p->livery[scheme].colour1 = p->player_color; - p->livery[scheme].colour2 = p->player_color; - } -} - -Player *DoStartupNewPlayer(bool is_ai) -{ - Player *p; - - p = AllocatePlayer(); - if (p == NULL) return NULL; - - // Make a color - p->player_color = GeneratePlayerColor(); - ResetPlayerLivery(p); - _player_colors[p->index] = p->player_color; - p->name_1 = STR_SV_UNNAMED; - p->is_active = true; - - p->money64 = p->player_money = p->current_loan = 100000; - - p->is_ai = is_ai; - p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */ - p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR; - - p->avail_railtypes = GetPlayerRailtypes(p->index); - p->inaugurated_year = _cur_year; - p->face = Random(); - - /* Engine renewal settings */ - p->engine_renew_list = NULL; - p->renew_keep_length = false; - p->engine_renew = false; - p->engine_renew_months = -6; - p->engine_renew_money = 100000; - - GeneratePresidentName(p); - - InvalidateWindow(WC_GRAPH_LEGEND, 0); - InvalidateWindow(WC_TOOLBAR_MENU, 0); - InvalidateWindow(WC_CLIENT_LIST, 0); - - if (is_ai && (!_networking || _network_server) && _ai.enabled) - AI_StartNewAI(p->index); - - memset(p->num_engines, 0, sizeof(p->num_engines)); - - return p; -} - -void StartupPlayers(void) -{ - // The AI starts like in the setting with +2 month max - _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; -} - -static void MaybeStartNewPlayer(void) -{ - uint n; - Player *p; - - // count number of competitors - n = 0; - FOR_ALL_PLAYERS(p) { - if (p->is_active && p->is_ai) n++; - } - - // when there's a lot of computers in game, the probability that a new one starts is lower - if (n < (uint)_opt.diff.max_no_competitors && - n < (_network_server ? - InteractiveRandomRange(_opt.diff.max_no_competitors + 2) : - RandomRange(_opt.diff.max_no_competitors + 2) - )) { - /* Send a command to all clients to start up a new AI. - * Works fine for Multiplayer and Singleplayer */ - DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL); - } - - // The next AI starts like the difficulty setting said, with +2 month max - _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1; - _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS); -} - -void InitializePlayers(void) -{ - uint i; - - memset(_players, 0, sizeof(_players)); - for (i = 0; i != MAX_PLAYERS; i++) _players[i].index = i; - _cur_player_tick_index = 0; -} - -void OnTick_Players(void) -{ - Player *p; - - if (_game_mode == GM_EDITOR) return; - - p = GetPlayer(_cur_player_tick_index); - _cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS; - if (p->name_1 != 0) GenerateCompanyName(p); - - if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) - MaybeStartNewPlayer(); -} - -// index is the next parameter in _decode_parameters to set up -StringID GetPlayerNameString(PlayerID player, uint index) -{ - if (IsHumanPlayer(player) && IsValidPlayer(player)) { - SetDParam(index, player+1); - return STR_7002_PLAYER; - } - return STR_EMPTY; -} - -extern void ShowPlayerFinances(int player); - -void PlayersYearlyLoop(void) -{ - Player *p; - - // Copy statistics - FOR_ALL_PLAYERS(p) { - if (p->is_active) { - memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0])); - memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0])); - InvalidateWindow(WC_FINANCES, p->index); - } - } - - if (_patches.show_finances && _local_player != PLAYER_SPECTATOR) { - ShowPlayerFinances(_local_player); - p = GetPlayer(_local_player); - if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { - SndPlayFx(SND_01_BAD_YEAR); - } else { - SndPlayFx(SND_00_GOOD_YEAR); - } - } -} - -byte GetPlayerRailtypes(PlayerID p) -{ - byte rt = 0; - EngineID i; - - for (i = 0; i != TOTAL_NUM_ENGINES; i++) { - const Engine* e = GetEngine(i); - const EngineInfo *ei = EngInfo(i); - - if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) && - (HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) && - !(RailVehInfo(i)->flags & RVI_WAGON)) { - assert(e->railtype < RAILTYPE_END); - SETBIT(rt, e->railtype); - } - } - - return rt; -} - -static void DeletePlayerStuff(PlayerID pi) -{ - Player *p; - - DeletePlayerWindows(pi); - p = GetPlayer(pi); - DeleteName(p->name_1); - DeleteName(p->president_name_1); - p->name_1 = 0; - p->president_name_1 = 0; -} - -/** Change engine renewal parameters - * @param tile unused - * @param p1 bits 0-3 command - * - p1 = 0 - change auto renew bool - * - p1 = 1 - change auto renew months - * - p1 = 2 - change auto renew money - * - p1 = 3 - change auto renew array - * - p1 = 4 - change bool, months & money all together - * - p1 = 5 - change renew_keep_length - * @param p2 value to set - * if p1 = 0, then: - * - p2 = enable engine renewal - * if p1 = 1, then: - * - p2 = months left before engine expires to replace it - * if p1 = 2, then - * - p2 = minimum amount of money available - * if p1 = 3, then: - * - p2 bits 0-15 = old engine type - * - p2 bits 16-31 = new engine type - * if p1 = 4, then: - * - p1 bit 15 = enable engine renewal - * - p1 bits 16-31 = months left before engine expires to replace it - * - p2 bits 0-31 = minimum amount of money available - * if p1 = 5, then - * - p2 = enable renew_keep_length - */ -int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - Player *p; - if (!IsValidPlayer(_current_player)) return CMD_ERROR; - - p = GetPlayer(_current_player); - switch (GB(p1, 0, 3)) { - case 0: - if (p->engine_renew == (bool)GB(p2, 0, 1)) - return CMD_ERROR; - - if (flags & DC_EXEC) { - p->engine_renew = (bool)GB(p2, 0, 1); - if (IsLocalPlayer()) { - _patches.autorenew = p->engine_renew; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - } - break; - case 1: - if (p->engine_renew_months == (int16)p2) - return CMD_ERROR; - - if (flags & DC_EXEC) { - p->engine_renew_months = (int16)p2; - if (IsLocalPlayer()) { - _patches.autorenew_months = p->engine_renew_months; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - } - break; - case 2: - if (p->engine_renew_money == (uint32)p2) - return CMD_ERROR; - - if (flags & DC_EXEC) { - p->engine_renew_money = (uint32)p2; - if (IsLocalPlayer()) { - _patches.autorenew_money = p->engine_renew_money; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - } - break; - case 3: { - EngineID old_engine_type = GB(p2, 0, 16); - EngineID new_engine_type = GB(p2, 16, 16); - int32 cost; - - if (new_engine_type != INVALID_ENGINE) { - /* First we make sure that it's a valid type the user requested - * check that it's an engine that is in the engine array */ - if (!IsEngineIndex(new_engine_type)) - return CMD_ERROR; - - // check that the new vehicle type is the same as the original one - if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type) - return CMD_ERROR; - - // make sure that we do not replace a plane with a helicopter or vise versa - if (GetEngine(new_engine_type)->type == VEH_Aircraft && - (AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL)) - return CMD_ERROR; - - // make sure that the player can actually buy the new engine - if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player)) - return CMD_ERROR; - - cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags); - } else { - cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags); - } - - if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type); - - return cost; - } - - case 4: - if (flags & DC_EXEC) { - p->engine_renew = (bool)GB(p1, 15, 1); - p->engine_renew_months = (int16)GB(p1, 16, 16); - p->engine_renew_money = (uint32)p2; - - if (IsLocalPlayer()) { - _patches.autorenew = p->engine_renew; - _patches.autorenew_months = p->engine_renew_months; - _patches.autorenew_money = p->engine_renew_money; - InvalidateWindow(WC_GAME_OPTIONS, 0); - } - } - break; - case 5: - if (p->renew_keep_length == (bool)GB(p2, 0, 1)) - return CMD_ERROR; - - if (flags & DC_EXEC) { - p->renew_keep_length = (bool)GB(p2, 0, 1); - if (IsLocalPlayer()) { - InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); - } - } - break; - - } - return 0; -} - -/** Control the players: add, delete, etc. - * @param tile unused - * @param p1 various functionality - * - p1 = 0 - create a new player, Which player (network) it will be is in p2 - * - p1 = 1 - create a new AI player - * - p1 = 2 - delete a player. Player is identified by p2 - * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2 - * @param p2 various functionality, dictated by p1 - * - p1 = 0 - ClientID of the newly created player - * - p1 = 2 - PlayerID of the that is getting deleted - * - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF) - * - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF) - * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter - * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) - * on the server itself. First of all this is unbelievably ugly; second of all, well, - * it IS ugly! Someone fix this up :) So where to fix?@n - * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n - * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received - */ -int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - if (flags & DC_EXEC) _current_player = OWNER_NONE; - - switch (p1) { - case 0: { /* Create a new player */ - /* Joining Client: - * _local_player: PLAYER_SPECTATOR - * _network_playas/cid = requested company/player - * - * Other client(s)/server: - * _local_player/_network_playas: what they play as - * cid = requested company/player of joining client */ - Player *p; - uint16 cid = p2; // ClientID - - /* This command is only executed in a multiplayer game */ - if (!_networking) return CMD_ERROR; - - /* Has the network client a correct ClientID? */ - if (!(flags & DC_EXEC)) return 0; -#ifdef ENABLE_NETWORK - if (cid >= MAX_CLIENT_INFO) return 0; -#endif /* ENABLE_NETWORK */ - - /* Delete multiplayer progress bar */ - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); - - p = DoStartupNewPlayer(false); - - /* A new player could not be created, revert to being a spectator */ - if (p == NULL) { -#ifdef ENABLE_NETWORK - if (_network_server) { - NetworkClientInfo *ci = &_network_client_info[cid]; - ci->client_playas = PLAYER_SPECTATOR; - NetworkUpdateClientInfo(ci->client_index); - } else -#endif /* ENABLE_NETWORK */ - { - _network_playas = PLAYER_SPECTATOR; - SetLocalPlayer(PLAYER_SPECTATOR); - } - break; - } - - /* This is the joining client who wants a new company */ - if (_local_player != _network_playas) { - assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index); - SetLocalPlayer(p->index); - MarkWholeScreenDirty(); - } - - /* Now that we have a new player, broadcast its autorenew settings to - * all clients so everything is in sync */ - DoCommand(0, - (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, - _patches.autorenew_money, - DC_EXEC, - CMD_SET_AUTOREPLACE - ); - -#ifdef ENABLE_NETWORK - if (_network_server) { - /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at - * server-side in network_server.c:838, function - * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ - NetworkClientInfo *ci = &_network_client_info[cid]; - ci->client_playas = p->index; - NetworkUpdateClientInfo(ci->client_index); - - if (IsValidPlayer(ci->client_playas)) { - PlayerID player_backup = _local_player; - _network_player_info[p->index].months_empty = 0; - - /* XXX - When a client joins, we automatically set its name to the - * player's name (for some reason). As it stands now only the server - * knows the client's name, so it needs to send out a "broadcast" to - * do this. To achieve this we send a network command. However, it - * uses _local_player to execute the command as. To prevent abuse - * (eg. only yourself can change your name/company), we 'cheat' by - * impersonation _local_player as the server. Not the best solution; - * but it works. - * TODO: Perhaps this could be improved by when the client is ready - * with joining to let it send itself the command, and not the server? - * For example in network_client.c:534? */ - _cmd_text = ci->client_name; - _local_player = ci->client_playas; - NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL); - _local_player = player_backup; - } - } -#endif /* ENABLE_NETWORK */ - } break; - - case 1: /* Make a new AI player */ - if (!(flags & DC_EXEC)) return 0; - - DoStartupNewPlayer(true); - break; - - case 2: { /* Delete a player */ - Player *p; - - if (!IsValidPlayer(p2)) return CMD_ERROR; - - if (!(flags & DC_EXEC)) return 0; - - p = GetPlayer(p2); - - /* Only allow removal of HUMAN companies */ - if (IsHumanPlayer(p->index)) { - /* Delete any open window of the company */ - DeletePlayerWindows(p->index); - - /* Show the bankrupt news */ - SetDParam(0, p->name_1); - SetDParam(1, p->name_2); - AddNewsItem( (StringID)(p->index | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0); - - /* Remove the company */ - ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); - p->is_active = false; - } - RemoveAllEngineReplacementForPlayer(p); - - } break; - - case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ - PlayerID pid_old = GB(p2, 0, 16); - PlayerID pid_new = GB(p2, 16, 16); - - if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR; - - if (!(flags & DC_EXEC)) return CMD_ERROR; - - ChangeOwnershipOfPlayerItems(pid_old, pid_new); - DeletePlayerStuff(pid_old); - } break; - - default: return CMD_ERROR; - } - - return 0; -} - -static const StringID _endgame_perf_titles[] = { - STR_0213_BUSINESSMAN, - STR_0213_BUSINESSMAN, - STR_0213_BUSINESSMAN, - STR_0213_BUSINESSMAN, - STR_0213_BUSINESSMAN, - STR_0214_ENTREPRENEUR, - STR_0214_ENTREPRENEUR, - STR_0215_INDUSTRIALIST, - STR_0215_INDUSTRIALIST, - STR_0216_CAPITALIST, - STR_0216_CAPITALIST, - STR_0217_MAGNATE, - STR_0217_MAGNATE, - STR_0218_MOGUL, - STR_0218_MOGUL, - STR_0219_TYCOON_OF_THE_CENTURY -}; - -StringID EndGameGetPerformanceTitleFromValue(uint value) -{ - value = minu(value / 64, lengthof(_endgame_perf_titles) - 1); - - return _endgame_perf_titles[value]; -} - -/* Return true if any cheat has been used, false otherwise */ -static bool CheatHasBeenUsed(void) -{ - const Cheat* cht = (Cheat*)&_cheats; - const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)]; - - for (; cht != cht_last; cht++) { - if (cht->been_used) return true; - } - - return false; -} - -/* Save the highscore for the player */ -int8 SaveHighScoreValue(const Player *p) -{ - HighScore *hs = _highscore_table[_opt.diff_level]; - uint i; - uint16 score = p->old_economy[0].performance_history; - - /* Exclude cheaters from the honour of being in the highscore table */ - if (CheatHasBeenUsed()) return -1; - - for (i = 0; i < lengthof(_highscore_table[0]); i++) { - /* You are in the TOP5. Move all values one down and save us there */ - if (hs[i].score <= score) { - // move all elements one down starting from the replaced one - memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1)); - SetDParam(0, p->president_name_1); - SetDParam(1, p->president_name_2); - SetDParam(2, p->name_1); - SetDParam(3, p->name_2); - GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string - hs[i].score = score; - hs[i].title = EndGameGetPerformanceTitleFromValue(score); - return i; - } - } - - return -1; // too bad; we did not make it into the top5 -} - -/* Sort all players given their performance */ -static int CDECL HighScoreSorter(const void *a, const void *b) -{ - const Player *pa = *(const Player* const*)a; - const Player *pb = *(const Player* const*)b; - - return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history; -} - -/* Save the highscores in a network game when it has ended */ -#define LAST_HS_ITEM lengthof(_highscore_table) - 1 -int8 SaveHighScoreValueNetwork(void) -{ - const Player* p; - const Player* pl[MAX_PLAYERS]; - size_t count = 0; - int8 player = -1; - - /* Sort all active players with the highest score first */ - FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p; - qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter); - - { - uint i; - - memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0])); - - /* Copy over Top5 companies */ - for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) { - HighScore* hs = &_highscore_table[LAST_HS_ITEM][i]; - - SetDParam(0, pl[i]->president_name_1); - SetDParam(1, pl[i]->president_name_2); - SetDParam(2, pl[i]->name_1); - SetDParam(3, pl[i]->name_2); - GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string - hs->score = pl[i]->old_economy[0].performance_history; - hs->title = EndGameGetPerformanceTitleFromValue(hs->score); - - // get the ranking of the local player - if (pl[i]->index == _local_player) player = i; - } - } - - /* Add top5 players to highscore table */ - return player; -} - -/* Save HighScore table to file */ -void SaveToHighScore(void) -{ - FILE *fp = fopen(_highscore_file, "wb"); - - if (fp != NULL) { - uint i; - HighScore *hs; - - for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores - for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) { - /* First character is a command character, so strlen will fail on that */ - byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : (int)strlen(&hs->company[1]) + 1); - - fwrite(&length, sizeof(length), 1, fp); // write away string length - fwrite(hs->company, length, 1, fp); - fwrite(&hs->score, sizeof(hs->score), 1, fp); - fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */ - } - } - fclose(fp); - } -} - -/* Initialize the highscore table to 0 and if any file exists, load in values */ -void LoadFromHighScore(void) -{ - FILE *fp = fopen(_highscore_file, "rb"); - - memset(_highscore_table, 0, sizeof(_highscore_table)); - - if (fp != NULL) { - uint i; - HighScore *hs; - - for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores - for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) { - byte length; - fread(&length, sizeof(length), 1, fp); - - fread(hs->company, 1, length, fp); - fread(&hs->score, sizeof(hs->score), 1, fp); - fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */ - hs->title = EndGameGetPerformanceTitleFromValue(hs->score); - } - } - fclose(fp); - } - - /* Initialize end of game variable (when to show highscore chart) */ - _patches.ending_year = 2051; -} - -// Save/load of players -static const SaveLoad _player_desc[] = { - SLE_VAR(Player, name_2, SLE_UINT32), - SLE_VAR(Player, name_1, SLE_STRINGID), - - SLE_VAR(Player, president_name_1,SLE_UINT16), - SLE_VAR(Player, president_name_2,SLE_UINT32), - - SLE_VAR(Player, face, SLE_UINT32), - - // money was changed to a 64 bit field in savegame version 1. - SLE_CONDVAR(Player, money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), - SLE_CONDVAR(Player, money64, SLE_INT64, 1, SL_MAX_VERSION), - - SLE_VAR(Player, current_loan, SLE_INT32), - - SLE_VAR(Player, player_color, SLE_UINT8), - SLE_VAR(Player, player_money_fraction, SLE_UINT8), - SLE_VAR(Player, avail_railtypes, SLE_UINT8), - SLE_VAR(Player, block_preview, SLE_UINT8), - - SLE_VAR(Player, cargo_types, SLE_UINT16), - SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Player, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Player, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION), - - SLE_ARR(Player, share_owners, SLE_UINT8, 4), - - SLE_VAR(Player, num_valid_stat_ent, SLE_UINT8), - - SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8), - SLE_VAR(Player, bankrupt_asked, SLE_UINT8), - SLE_VAR(Player, bankrupt_timeout, SLE_INT16), - SLE_VAR(Player, bankrupt_value, SLE_INT32), - - // yearly expenses was changed to 64-bit in savegame version 2. - SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), - SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), - - SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), - SLE_CONDVAR(Player, is_active, SLE_BOOL, 4, SL_MAX_VERSION), - - // Engine renewal settings - SLE_CONDNULL(512, 16, 18), - SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 - - // reserve extra space in savegame here. (currently 63 bytes) - SLE_CONDNULL(63, 2, SL_MAX_VERSION), - - SLE_END() -}; - -static const SaveLoad _player_economy_desc[] = { - // these were changed to 64-bit in savegame format 2 - SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT32, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT32, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, income, SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION), - SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION), - SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION), - - SLE_VAR(PlayerEconomyEntry, delivered_cargo, SLE_INT32), - SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32), - - SLE_END() -}; - -static const SaveLoad _player_ai_desc[] = { - SLE_VAR(PlayerAI, state, SLE_UINT8), - SLE_VAR(PlayerAI, tick, SLE_UINT8), - SLE_CONDVAR(PlayerAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), - SLE_CONDVAR(PlayerAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION), - SLE_VAR(PlayerAI, timeout_counter, SLE_UINT16), - - SLE_VAR(PlayerAI, state_mode, SLE_UINT8), - SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8), - SLE_VAR(PlayerAI, railtype_to_use, SLE_UINT8), - - SLE_VAR(PlayerAI, cargo_type, SLE_UINT8), - SLE_VAR(PlayerAI, num_wagons, SLE_UINT8), - SLE_VAR(PlayerAI, build_kind, SLE_UINT8), - SLE_VAR(PlayerAI, num_build_rec, SLE_UINT8), - SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8), - SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8), - - SLE_VAR(PlayerAI, route_type_mask, SLE_UINT8), - - SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(PlayerAI, start_dir_a, SLE_UINT8), - SLE_VAR(PlayerAI, cur_dir_a, SLE_UINT8), - - SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(PlayerAI, start_dir_b, SLE_UINT8), - SLE_VAR(PlayerAI, cur_dir_b, SLE_UINT8), - - SLE_REF(PlayerAI, cur_veh, REF_VEHICLE), - - SLE_ARR(PlayerAI, wagon_list, SLE_UINT16, 9), - SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20), - SLE_ARR(PlayerAI, banned_tiles, SLE_UINT16, 16), - - SLE_CONDNULL(64, 2, SL_MAX_VERSION), - SLE_END() -}; - -static const SaveLoad _player_ai_build_rec_desc[] = { - SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8), - SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8), - SLE_VAR(AiBuildRec, unk6, SLE_UINT8), - SLE_VAR(AiBuildRec, unk7, SLE_UINT8), - SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8), - SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8), - SLE_VAR(AiBuildRec, direction, SLE_UINT8), - SLE_VAR(AiBuildRec, cargo, SLE_UINT8), - SLE_END() -}; - -static const SaveLoad _player_livery_desc[] = { - SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION), - SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION), - SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION), - SLE_END() -}; - -static void SaveLoad_PLYR(Player* p) -{ - int i; - - SlObject(p, _player_desc); - - // Write AI? - if (!IsHumanPlayer(p->index)) { - SlObject(&p->ai, _player_ai_desc); - for (i = 0; i != p->ai.num_build_rec; i++) { - SlObject(&p->ai.src + i, _player_ai_build_rec_desc); - } - } - - // Write economy - SlObject(&p->cur_economy, _player_economy_desc); - - // Write old economy entries. - for (i = 0; i < p->num_valid_stat_ent; i++) { - SlObject(&p->old_economy[i], _player_economy_desc); - } - - // Write each livery entry. - for (i = 0; i < LS_END; i++) { - SlObject(&p->livery[i], _player_livery_desc); - } -} - -static void Save_PLYR(void) -{ - Player *p; - FOR_ALL_PLAYERS(p) { - if (p->is_active) { - SlSetArrayIndex(p->index); - SlAutolength((AutolengthProc*)SaveLoad_PLYR, p); - } - } -} - -static void Load_PLYR(void) -{ - int index; - while ((index = SlIterateArray()) != -1) { - Player *p = GetPlayer(index); - SaveLoad_PLYR(p); - _player_colors[index] = p->player_color; - UpdatePlayerMoney32(p); - - /* This is needed so an AI is attached to a loaded AI */ - if (p->is_ai && (!_networking || _network_server) && _ai.enabled) - AI_StartNewAI(p->index); - } -} - -const ChunkHandler _player_chunk_handlers[] = { - { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST}, -};