diff --git a/src/players.cpp b/src/players.cpp --- a/src/players.cpp +++ b/src/players.cpp @@ -30,6 +30,8 @@ #include "autoreplace_func.h" #include "autoreplace_gui.h" #include "string_func.h" +#include "ai/default/default.h" +#include "ai/trolly/trolly.h" /** * Sets the local player and updates the patch settings that are set on a @@ -441,6 +443,8 @@ static Player *AllocatePlayer() if (!p->is_active) { PlayerID i = p->index; memset(p, 0, sizeof(Player)); + memset(&_players_ai[i], 0, sizeof(PlayerAI)); + memset(&_players_ainew[i], 0, sizeof(PlayerAiNew)); p->index = i; return p; } @@ -480,7 +484,7 @@ Player *DoStartupNewPlayer(bool is_ai) p->player_money = p->current_loan = 100000; p->is_ai = is_ai; - p->ai.state = 5; // AIS_WANT_NEW_ROUTE + _players_ai[p->index].state = 5; // AIS_WANT_NEW_ROUTE p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR; p->avail_railtypes = GetPlayerRailtypes(p->index); @@ -1193,66 +1197,6 @@ static const SaveLoad _player_economy_de SLE_END() }; -static const SaveLoad _player_ai_desc[] = { - SLE_VAR(PlayerAI, state, SLE_UINT8), - SLE_VAR(PlayerAI, tick, SLE_UINT8), - SLE_CONDVAR(PlayerAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), - SLE_CONDVAR(PlayerAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION), - SLE_VAR(PlayerAI, timeout_counter, SLE_UINT16), - - SLE_VAR(PlayerAI, state_mode, SLE_UINT8), - SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8), - SLE_VAR(PlayerAI, railtype_to_use, SLE_UINT8), - - SLE_VAR(PlayerAI, cargo_type, SLE_UINT8), - SLE_VAR(PlayerAI, num_wagons, SLE_UINT8), - SLE_VAR(PlayerAI, build_kind, SLE_UINT8), - SLE_VAR(PlayerAI, num_build_rec, SLE_UINT8), - SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8), - SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8), - - SLE_VAR(PlayerAI, route_type_mask, SLE_UINT8), - - SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(PlayerAI, start_dir_a, SLE_UINT8), - SLE_VAR(PlayerAI, cur_dir_a, SLE_UINT8), - - SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(PlayerAI, start_dir_b, SLE_UINT8), - SLE_VAR(PlayerAI, cur_dir_b, SLE_UINT8), - - SLE_REF(PlayerAI, cur_veh, REF_VEHICLE), - - SLE_ARR(PlayerAI, wagon_list, SLE_UINT16, 9), - SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20), - SLE_ARR(PlayerAI, banned_tiles, SLE_UINT16, 16), - - SLE_CONDNULL(64, 2, SL_MAX_VERSION), - SLE_END() -}; - -static const SaveLoad _player_ai_build_rec_desc[] = { - SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8), - SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8), - SLE_VAR(AiBuildRec, unk6, SLE_UINT8), - SLE_VAR(AiBuildRec, unk7, SLE_UINT8), - SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8), - SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8), - SLE_VAR(AiBuildRec, direction, SLE_UINT8), - SLE_VAR(AiBuildRec, cargo, SLE_UINT8), - SLE_END() -}; - static const SaveLoad _player_livery_desc[] = { SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION), @@ -1268,10 +1212,7 @@ static void SaveLoad_PLYR(Player* p) /* Write AI? */ if (!IsHumanPlayer(p->index)) { - SlObject(&p->ai, _player_ai_desc); - for (i = 0; i != p->ai.num_build_rec; i++) { - SlObject(&p->ai.src + i, _player_ai_build_rec_desc); - } + SaveLoad_AI(p->index); } /* Write economy */