@@ -1883,13 +1883,13 @@ void UpdateNearestTownForRoadTiles(bool
}
SetTownIndex(t, tid);
static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y)
static int GetSlopePixelZ_Road(TileIndex tile, uint x, uint y, bool ground_vehicle)
{
if (IsNormalRoad(tile)) {
int z;
Slope tileh = GetTilePixelSlope(tile, &z);
if (tileh == SLOPE_FLAT) return z;