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@@ -43,22 +43,22 @@ struct RoadStop : RoadStopPool::PoolItem
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Entry() : length(0), occupied(0) {}
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/**
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* Get the length of this drive through stop.
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* @return the length in tile units.
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*/
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FORCEINLINE int GetLength() const
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inline int GetLength() const
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{
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return this->length;
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}
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/**
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* Get the amount of occupied space in this drive through stop.
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* @return the occupied space in tile units.
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*/
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FORCEINLINE int GetOccupied() const
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inline int GetOccupied() const
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{
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return this->occupied;
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}
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void Leave(const RoadVehicle *rv);
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void Enter(const RoadVehicle *rv);
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@@ -68,73 +68,73 @@ struct RoadStop : RoadStopPool::PoolItem
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TileIndex xy; ///< Position on the map
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byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
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struct RoadStop *next; ///< Next stop of the given type at this station
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/** Initializes a RoadStop */
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FORCEINLINE RoadStop(TileIndex tile = INVALID_TILE) :
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inline RoadStop(TileIndex tile = INVALID_TILE) :
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xy(tile),
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status((1 << RSSFB_BAY_COUNT) - 1)
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{ }
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~RoadStop();
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/**
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* Checks whether there is a free bay in this road stop
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* @return is at least one bay free?
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*/
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FORCEINLINE bool HasFreeBay() const
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inline bool HasFreeBay() const
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{
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return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
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}
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/**
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* Checks whether the given bay is free in this road stop
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* @param nr bay to check
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* @return is given bay free?
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*/
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FORCEINLINE bool IsFreeBay(uint nr) const
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inline bool IsFreeBay(uint nr) const
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{
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assert(nr < RSSFB_BAY_COUNT);
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return HasBit(this->status, nr);
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}
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/**
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* Checks whether the entrance of the road stop is occupied by a vehicle
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* @return is entrance busy?
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*/
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FORCEINLINE bool IsEntranceBusy() const
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inline bool IsEntranceBusy() const
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{
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return HasBit(this->status, RSSFB_ENTRY_BUSY);
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}
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/**
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* Makes an entrance occupied or free
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* @param busy if true, marks busy; free otherwise
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*/
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FORCEINLINE void SetEntranceBusy(bool busy)
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inline void SetEntranceBusy(bool busy)
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{
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SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
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}
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/**
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* Get the drive through road stop entry struct for the given direction.
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* @param direction the direciton to get the entry for
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* @return the entry
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*/
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FORCEINLINE const Entry *GetEntry(DiagDirection dir) const
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inline const Entry *GetEntry(DiagDirection dir) const
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{
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return HasBit((int)dir, 1) ? this->west : this->east;
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}
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/**
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* Get the drive through road stop entry struct for the given direction.
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* @param direction the direciton to get the entry for
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* @return the entry
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*/
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FORCEINLINE Entry *GetEntry(DiagDirection dir)
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inline Entry *GetEntry(DiagDirection dir)
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{
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return HasBit((int)dir, 1) ? this->west : this->east;
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}
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void MakeDriveThrough();
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void ClearDriveThrough();
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@@ -154,13 +154,13 @@ private:
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/**
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* Allocates a bay
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* @return the allocated bay number
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* @pre this->HasFreeBay()
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*/
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FORCEINLINE uint AllocateBay()
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inline uint AllocateBay()
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{
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assert(this->HasFreeBay());
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/* Find the first free bay. If the bit is set, the bay is free. */
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uint bay_nr = 0;
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while (!HasBit(this->status, bay_nr)) bay_nr++;
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@@ -170,23 +170,23 @@ private:
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}
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/**
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* Allocates a bay in a drive-through road stop
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* @param nr the number of the bay to allocate
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*/
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FORCEINLINE void AllocateDriveThroughBay(uint nr)
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inline void AllocateDriveThroughBay(uint nr)
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{
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assert(nr < RSSFB_BAY_COUNT);
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ClrBit(this->status, nr);
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}
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/**
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* Frees the given bay
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* @param nr the number of the bay to free
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*/
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FORCEINLINE void FreeBay(uint nr)
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inline void FreeBay(uint nr)
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{
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assert(nr < RSSFB_BAY_COUNT);
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SetBit(this->status, nr);
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}
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};
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