diff --git a/src/roadveh.h b/src/roadveh.h --- a/src/roadveh.h +++ b/src/roadveh.h @@ -22,4 +22,23 @@ static inline bool IsRoadVehInDepotStopp void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); + +/** + * This class 'wraps' Vehicle; you do not actually instantiate this class. + * You create a Vehicle using AllocateVehicle, so it is added to the pool + * and you reinitialize that to a Train using: + * v = new (v) RoadVehicle(); + * + * As side-effect the vehicle type is set correctly. + */ +struct RoadVehicle : public Vehicle { + /** Initializes the Vehicle to a road vehicle */ + RoadVehicle() { this->type = VEH_ROAD; } + + /** We want to 'destruct' the right class. */ + virtual ~RoadVehicle() {} + + const char *GetTypeString() { return "road vehicle"; } +}; + #endif /* ROADVEH_H */