File diff r8555:63e19bfda16e → r8556:c5860d29500d
src/roadveh_cmd.cpp
Show inline comments
 
@@ -216,12 +216,14 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
 
		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
 
		v->x_pos = x;
 
		v->y_pos = y;
 
		v->z_pos = GetSlopeZ(x, y);
 

	
 
		v->running_ticks = 0;
 

	
 
		v->u.road.state = RVSB_IN_DEPOT;
 
		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 

	
 
		v->spritenum = rvi->image_index;
 
		v->cargo_type = rvi->cargo_type;
 
		v->cargo_subtype = 0;
 
@@ -1963,13 +1965,16 @@ static void AgeRoadVehCargo(Vehicle *v)
 
}
 

	
 
void RoadVehicle::Tick()
 
{
 
	AgeRoadVehCargo(this);
 

	
 
	if (IsRoadVehFront(this)) RoadVehController(this);
 
	if (IsRoadVehFront(this)) {
 
		if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
 
		RoadVehController(this);
 
	}
 
}
 

	
 
static void CheckIfRoadVehNeedsService(Vehicle *v)
 
{
 
	/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
 
	if (v->u.road.slot != NULL || _patches.servint_roadveh == 0 || !VehicleNeedsService(v)) return;
 
@@ -2005,14 +2010,12 @@ static void CheckIfRoadVehNeedsService(V
 
	v->dest_tile = depot->xy;
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
}
 

	
 
void RoadVehicle::OnNewDay()
 
{
 
	CommandCost cost(EXPENSES_ROADVEH_RUN);
 

	
 
	if (!IsRoadVehFront(this)) return;
 

	
 
	if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
 
	if (this->u.road.blocked_ctr == 0) CheckVehicleBreakdown(this);
 

	
 
	AgeVehicle(this);
 
@@ -2024,16 +2027,14 @@ void RoadVehicle::OnNewDay()
 
	if (this->current_order.type == OT_GOTO_STATION && this->u.road.slot != NULL && this->u.road.slot_age-- == 0) {
 
		DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
 
			this->unitnumber, this->index, this->u.road.slot->xy);
 
		ClearSlot(this);
 
	}
 

	
 
	if (this->vehstatus & VS_STOPPED) return;
 

	
 
	/* update destination */
 
	if (this->current_order.type == OT_GOTO_STATION && this->u.road.slot == NULL && !(this->vehstatus & VS_CRASHED)) {
 
	if (!(this->vehstatus & VS_STOPPED) && this->current_order.type == OT_GOTO_STATION && this->u.road.slot == NULL && !(this->vehstatus & VS_CRASHED)) {
 
		Station *st = GetStation(this->current_order.dest);
 
		RoadStop *rs = st->GetPrimaryRoadStop(this);
 
		RoadStop *best = NULL;
 

	
 
		if (rs != NULL) {
 
			/* We try to obtain a slot if:
 
@@ -2085,15 +2086,18 @@ void RoadVehicle::OnNewDay()
 
		} else {
 
			DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
 
					this->unitnumber, this->index, st->index, st->xy);
 
		}
 
	}
 

	
 
	cost = CommandCost(EXPENSES_ROADVEH_RUN, RoadVehInfo(this->engine_type)->running_cost * _price.roadveh_running / 364);
 
	if (this->running_ticks == 0) return;
 

	
 
	this->profit_this_year -= cost.GetCost() >> 8;
 
	CommandCost cost(EXPENSES_ROADVEH_RUN, RoadVehInfo(this->engine_type)->running_cost * _price.roadveh_running * this->running_ticks / (364 * DAY_TICKS));
 

	
 
	this->profit_this_year -= cost.GetCost();
 
	this->running_ticks = 0;
 

	
 
	SubtractMoneyFromPlayerFract(this->owner, cost);
 

	
 
	InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
 
	InvalidateWindowClasses(WC_ROADVEH_LIST);
 
}