@@ -666,13 +666,14 @@ static int RoadVehAccelerate(RoadVehicle
/* Force a minimum speed of 1 km/h when realistic acceleration is on. */
int min_speed = (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) ? 0 : 4;
v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), min_speed, tempmax);
/* Apply bridge speed limit */
if (v->state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
RoadVehicle *first = v->First();
first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
}
/* Update statusbar only if speed has changed to save CPU time */
if (oldspeed != v->cur_speed) {
if (_settings_client.gui.vehicle_speed) {
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);