File diff r13023:9f6499c8d4fb → r13024:48c81d0b078a
src/roadveh_cmd.cpp
Show inline comments
 
@@ -292,13 +292,13 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
		}
 

	
 
		VehicleMove(v, false);
 

	
 
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 
		InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
 
		InvalidateWindow(WC_COMPANY, v->owner);
 
		SetWindowDirty(WC_COMPANY, v->owner);
 
		if (IsLocalCompany()) {
 
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Road window
 
		}
 

	
 
		Company::Get(_current_company)->num_engines[p1]++;
 

	
 
@@ -617,13 +617,13 @@ static void RoadVehCrash(RoadVehicle *v)
 

	
 
		MarkSingleVehicleDirty(u);
 
	}
 

	
 
	ClearSlot(v);
 

	
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 

	
 
	AI::NewEvent(v->owner, new AIEventVehicleCrashed(v->index, v->tile, AIEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING));
 

	
 
	SetDParam(0, pass);
 
	AddVehicleNewsItem(
 
		(pass == 1) ?
 
@@ -660,14 +660,14 @@ static void HandleBrokenRoadVeh(RoadVehi
 
		v->breakdown_ctr = 1;
 
		v->cur_speed = 0;
 

	
 
		if (v->breakdowns_since_last_service != 255)
 
			v->breakdowns_since_last_service++;
 

	
 
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
		SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 
		SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 

	
 
		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
 
			SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
 
				SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
 
		}
 

	
 
@@ -677,13 +677,13 @@ static void HandleBrokenRoadVeh(RoadVehi
 
		}
 
	}
 

	
 
	if ((v->tick_counter & 1) == 0) {
 
		if (--v->breakdown_delay == 0) {
 
			v->breakdown_ctr = 0;
 
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 
			SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 
		}
 
	}
 
}
 

	
 
TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
 
{
 
@@ -833,13 +833,13 @@ static int RoadVehAccelerate(RoadVehicle
 
		v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
 
	}
 

	
 
	/* Update statusbar only if speed has changed to save CPU time */
 
	if (oldspeed != v->cur_speed) {
 
		if (_settings_client.gui.vehicle_speed) {
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
			SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
		}
 
	}
 

	
 
	/* Speed is scaled in the same manner as for trains. @see train_cmd.cpp */
 
	int scaled_spd = spd * 3 >> 2;
 

	
 
@@ -1727,13 +1727,13 @@ again:
 

	
 
			DEBUG(ms, 2, " force a slot clearing");
 
			ClearSlot(v);
 
		}
 

	
 
		StartRoadVehSound(v);
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
		SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}
 

	
 
	/* Check tile position conditions - i.e. stop position in depot,
 
	 * entry onto bridge or into tunnel */
 
	uint32 r = VehicleEnterTile(v, v->tile, x, y);
 
	if (HasBit(r, VETS_CANNOT_ENTER)) {
 
@@ -1842,13 +1842,13 @@ static void CheckIfRoadVehNeedsService(R
 
	if (rfdd.best_length == UINT_MAX || rfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 
		if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 
			/* If we were already heading for a depot but it has
 
			 * suddenly moved farther away, we continue our normal
 
			 * schedule? */
 
			v->current_order.MakeDummy();
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
			SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
		}
 
		return;
 
	}
 

	
 
	DepotID depot = GetDepotIndex(rfdd.tile);
 

	
 
@@ -1860,13 +1860,13 @@ static void CheckIfRoadVehNeedsService(R
 

	
 
	if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
 
	ClearSlot(v);
 

	
 
	v->current_order.MakeGoToDepot(depot, ODTFB_SERVICE);
 
	v->dest_tile = rfdd.tile;
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
}
 

	
 
void RoadVehicle::OnNewDay()
 
{
 
	if (!this->IsRoadVehFront()) return;
 

	
 
@@ -1954,14 +1954,14 @@ void RoadVehicle::OnNewDay()
 

	
 
	this->profit_this_year -= cost.GetCost();
 
	this->running_ticks = 0;
 

	
 
	SubtractMoneyFromCompanyFract(this->owner, cost);
 

	
 
	InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
 
	InvalidateWindowClasses(WC_ROADVEH_LIST);
 
	SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
 
	SetWindowClassesDirty(WC_ROADVEH_LIST);
 
}
 

	
 
Trackdir RoadVehicle::GetVehicleTrackdir() const
 
{
 
	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 

	
 
@@ -2066,14 +2066,14 @@ CommandCost CmdRefitRoadVeh(TileIndex ti
 

	
 
		if (flags & DC_EXEC) {
 
			v->cargo_cap = capacity;
 
			v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
 
			v->cargo_type = new_cid;
 
			v->cargo_subtype = new_subtype;
 
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
			InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 
			SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 
			SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
 
			InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
 
		}
 
	}
 

	
 
	if (flags & DC_EXEC) RoadVehUpdateCache(RoadVehicle::Get(p1)->First());