@@ -191,13 +191,13 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
uint num_vehicles = 1 + CountArticulatedParts(p1, false);
/* Allow for the front and the articulated parts, plus one to "terminate" the list. */
Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * (num_vehicles + 1));
Vehicle **vl = AllocaM(Vehicle*, num_vehicles + 1);
memset(vl, 0, sizeof(*vl) * (num_vehicles + 1));
if (!Vehicle::AllocateList(vl, num_vehicles)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}