File diff r21719:0f172a6b8939 → r21720:231348c28655
src/roadveh_cmd.cpp
Show inline comments
 
@@ -329,7 +329,7 @@ CommandCost CmdBuildRoadVehicle(TileInde
 
		/* Initialize cached values for realistic acceleration. */
 
		if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) v->CargoChanged();
 

	
 
		VehicleUpdatePosition(v);
 
		v->UpdatePosition();
 

	
 
		CheckConsistencyOfArticulatedVehicle(v);
 
	}
 
@@ -1017,7 +1017,7 @@ static bool RoadVehLeaveDepot(RoadVehicl
 

	
 
	v->x_pos = x;
 
	v->y_pos = y;
 
	VehicleUpdatePosition(v);
 
	v->UpdatePosition();
 
	v->UpdateInclination(true, true);
 

	
 
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 
@@ -1146,15 +1146,15 @@ bool IndividualRoadVehicleController(Roa
 
			/* Vehicle has just entered a bridge or tunnel */
 
			v->x_pos = gp.x;
 
			v->y_pos = gp.y;
 
			VehicleUpdatePosition(v);
 
			v->UpdatePosition();
 
			v->UpdateInclination(true, true);
 
			return true;
 
		}
 

	
 
		v->x_pos = gp.x;
 
		v->y_pos = gp.y;
 
		VehicleUpdatePosition(v);
 
		if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
 
		v->UpdatePosition();
 
		if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
 
		return true;
 
	}
 

	
 
@@ -1303,7 +1303,7 @@ again:
 
		}
 
		v->x_pos = x;
 
		v->y_pos = y;
 
		VehicleUpdatePosition(v);
 
		v->UpdatePosition();
 
		RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
 
		return true;
 
	}
 
@@ -1369,7 +1369,7 @@ again:
 

	
 
		v->x_pos = x;
 
		v->y_pos = y;
 
		VehicleUpdatePosition(v);
 
		v->UpdatePosition();
 
		RoadZPosAffectSpeed(v, v->UpdateInclination(true, true));
 
		return true;
 
	}
 
@@ -1457,7 +1457,7 @@ again:
 
					v->frame++;
 
					v->x_pos = x;
 
					v->y_pos = y;
 
					VehicleUpdatePosition(v);
 
					v->UpdatePosition();
 
					RoadZPosAffectSpeed(v, v->UpdateInclination(true, false));
 
					return true;
 
				}
 
@@ -1506,7 +1506,7 @@ again:
 
	if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
 
	v->x_pos = x;
 
	v->y_pos = y;
 
	VehicleUpdatePosition(v);
 
	v->UpdatePosition();
 
	RoadZPosAffectSpeed(v, v->UpdateInclination(false, true));
 
	return true;
 
}