File diff r9353:bc33456736f9 → r9354:358e967da2ca
src/roadveh_cmd.cpp
Show inline comments
 
@@ -205,7 +205,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 

	
 
	/* find the first free roadveh id */
 
	unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
 
	if (unit_num > _patches.max_roadveh)
 
	if (unit_num > _settings.vehicle.max_roadveh)
 
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 

	
 
	if (flags & DC_EXEC) {
 
@@ -257,7 +257,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 

	
 
		v->name = NULL;
 

	
 
		v->service_interval = _patches.servint_roadveh;
 
		v->service_interval = _settings.vehicle.servint_roadveh;
 

	
 
		v->date_of_last_service = _date;
 
		v->build_year = _cur_year;
 
@@ -419,7 +419,7 @@ static bool EnumRoadSignalFindDepot(Tile
 

	
 
static const Depot* FindClosestRoadDepot(const Vehicle* v)
 
{
 
	switch (_patches.pathfinder_for_roadvehs) {
 
	switch (_settings.pf.pathfinder_for_roadvehs) {
 
		case VPF_YAPF: /* YAPF */
 
			return YapfFindNearestRoadDepot(v);
 

	
 
@@ -863,7 +863,7 @@ static bool RoadVehAccelerate(Vehicle *v
 
	/* updates statusbar only if speed have changed to save CPU time */
 
	if (spd != v->cur_speed) {
 
		v->cur_speed = spd;
 
		if (_patches.vehicle_speed) {
 
		if (_settings.gui.vehicle_speed) {
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
		}
 
	}
 
@@ -1085,7 +1085,7 @@ static Trackdir RoadFindPathToDest(Vehic
 
				trackdirs = TRACKDIR_BIT_NONE;
 
			} else {
 
				/* Proper station type, check if there is free loading bay */
 
				if (!_patches.roadveh_queue && IsStandardRoadStopTile(tile) &&
 
				if (!_settings.pf.roadveh_queue && IsStandardRoadStopTile(tile) &&
 
						!GetRoadStopByTile(tile, rstype)->HasFreeBay()) {
 
					/* Station is full and RV queuing is off */
 
					trackdirs = TRACKDIR_BIT_NONE;
 
@@ -1124,7 +1124,7 @@ static Trackdir RoadFindPathToDest(Vehic
 
		return_track(FindFirstBit2x64(trackdirs));
 
	}
 

	
 
	switch (_patches.pathfinder_for_roadvehs) {
 
	switch (_settings.pf.pathfinder_for_roadvehs) {
 
		case VPF_YAPF: { /* YAPF */
 
			Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
 
			if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
 
@@ -1211,7 +1211,7 @@ found_best_track:;
 

	
 
static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
 
{
 
	if (_patches.pathfinder_for_roadvehs == VPF_YAPF) {
 
	if (_settings.pf.pathfinder_for_roadvehs == VPF_YAPF) {
 
		/* use YAPF */
 
		return YapfRoadVehDistanceToTile(v, tile);
 
	}
 
@@ -1887,7 +1887,7 @@ void RoadVehicle::Tick()
 
static void CheckIfRoadVehNeedsService(Vehicle *v)
 
{
 
	/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
 
	if (v->u.road.slot != NULL || _patches.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
 
	if (v->u.road.slot != NULL || _settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
 
	if (v->IsInDepot()) {
 
		VehicleServiceInDepot(v);
 
		return;