diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -170,7 +170,7 @@ void RoadVehUpdateCache(Vehicle *v) * @param tile tile of depot where road vehicle is built * @param flags operation to perform * @param p1 bus/truck type being built (engine) - * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number + * @param p2 unused */ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -204,7 +204,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti v = vl[0]; /* find the first free roadveh id */ - unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD); + unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_ROAD); if (unit_num > _settings_game.vehicle.max_roadveh) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);