diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -205,7 +205,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti /* find the first free roadveh id */ unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD); - if (unit_num > _patches.max_roadveh) + if (unit_num > _settings.vehicle.max_roadveh) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { @@ -257,7 +257,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti v->name = NULL; - v->service_interval = _patches.servint_roadveh; + v->service_interval = _settings.vehicle.servint_roadveh; v->date_of_last_service = _date; v->build_year = _cur_year; @@ -419,7 +419,7 @@ static bool EnumRoadSignalFindDepot(Tile static const Depot* FindClosestRoadDepot(const Vehicle* v) { - switch (_patches.pathfinder_for_roadvehs) { + switch (_settings.pf.pathfinder_for_roadvehs) { case VPF_YAPF: /* YAPF */ return YapfFindNearestRoadDepot(v); @@ -863,7 +863,7 @@ static bool RoadVehAccelerate(Vehicle *v /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; - if (_patches.vehicle_speed) { + if (_settings.gui.vehicle_speed) { InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } } @@ -1085,7 +1085,7 @@ static Trackdir RoadFindPathToDest(Vehic trackdirs = TRACKDIR_BIT_NONE; } else { /* Proper station type, check if there is free loading bay */ - if (!_patches.roadveh_queue && IsStandardRoadStopTile(tile) && + if (!_settings.pf.roadveh_queue && IsStandardRoadStopTile(tile) && !GetRoadStopByTile(tile, rstype)->HasFreeBay()) { /* Station is full and RV queuing is off */ trackdirs = TRACKDIR_BIT_NONE; @@ -1124,7 +1124,7 @@ static Trackdir RoadFindPathToDest(Vehic return_track(FindFirstBit2x64(trackdirs)); } - switch (_patches.pathfinder_for_roadvehs) { + switch (_settings.pf.pathfinder_for_roadvehs) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir); if (trackdir != INVALID_TRACKDIR) return_track(trackdir); @@ -1211,7 +1211,7 @@ found_best_track:; static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) { - if (_patches.pathfinder_for_roadvehs == VPF_YAPF) { + if (_settings.pf.pathfinder_for_roadvehs == VPF_YAPF) { /* use YAPF */ return YapfRoadVehDistanceToTile(v, tile); } @@ -1887,7 +1887,7 @@ void RoadVehicle::Tick() static void CheckIfRoadVehNeedsService(Vehicle *v) { /* If we already got a slot at a stop, use that FIRST, and go to a depot later */ - if (v->u.road.slot != NULL || _patches.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; + if (v->u.road.slot != NULL || _settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return;