diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -145,6 +145,8 @@ int32 CmdBuildRoadVeh(TileIndex tile, ui if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR; if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; + if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE); + v = AllocateVehicle(); if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);