diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -27,6 +27,7 @@ #include "vehicle_func.h" #include "sound_func.h" #include "ai/ai.hpp" +#include "game/game.hpp" #include "depot_map.h" #include "effectvehicle_func.h" #include "roadstop_base.h" @@ -521,6 +522,7 @@ static void RoadVehCrash(RoadVehicle *v) uint pass = v->Crash(); AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING)); + Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING)); SetDParam(0, pass); AddVehicleNewsItem( @@ -669,6 +671,7 @@ static void RoadVehArrivesAt(const RoadV st->index ); AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index)); + Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index)); } } else { /* Check if station was ever visited before */ @@ -682,6 +685,7 @@ static void RoadVehArrivesAt(const RoadV st->index ); AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index)); + Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index)); } } }