diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp --- a/src/roadveh_gui.cpp +++ b/src/roadveh_gui.cpp @@ -109,15 +109,29 @@ void DrawRoadVehImage(const Vehicle *v, * 0, we draw enough vehicles for 10 standard vehicle lengths. */ int max_length = (count == 0) ? 80 : count * 8; - for (int dx = 0 ; v != NULL && dx < max_length ; dx += v->u.road.cached_veh_length, v = v->Next()) { - if (dx + v->u.road.cached_veh_length > 0 && dx <= max_length) { + /* Width of highlight box */ + int highlight_w = 0; + + for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) { + int width = v->u.road.cached_veh_length; + + if (dx + width > 0 && dx <= max_length) { SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6); if (v->index == selection) { - DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY); + /* Set the highlight position */ + highlight_w = RoadVehLengthToPixels(width); + } else if (_cursor.vehchain && highlight_w != 0) { + highlight_w += RoadVehLengthToPixels(width); } } + + dx += width; + } + + if (highlight_w != 0) { + DrawFrameRect(x - 1, y - 1, x - 1 + highlight_w, y + 12, 15, FR_BORDERONLY); } }