File diff r7400:601d6500d780 → r7401:68e7df538ea0
src/saveload.cpp
Show inline comments
 
@@ -1122,8 +1122,8 @@ static bool InitMem()
 
{
 
	_ts.count = 0;
 

	
 
	CleanPool(&_Savegame_pool);
 
	AddBlockToPool(&_Savegame_pool);
 
	_Savegame_pool.CleanPool();
 
	_Savegame_pool.AddBlockToPool();
 

	
 
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
 
	_sl.bufsize = GetSavegamePoolSize();
 
@@ -1133,14 +1133,14 @@ static bool InitMem()
 

	
 
static void UnInitMem()
 
{
 
	CleanPool(&_Savegame_pool);
 
	_Savegame_pool.CleanPool();
 
}
 

	
 
static void WriteMem(uint size)
 
{
 
	_ts.count += size;
 
	/* Allocate new block and new buffer-pointer */
 
	AddBlockIfNeeded(&_Savegame_pool, _ts.count);
 
	_Savegame_pool.AddBlockIfNeeded(_ts.count);
 
	_sl.buf = GetSavegame(_ts.count);
 
}
 

	
 
@@ -1343,37 +1343,37 @@ static void *IntToReference(uint index, 
 

	
 
	switch (rt) {
 
		case REF_ORDER: {
 
			if (!AddBlockIfNeeded(&_Order_pool, index))
 
			if (!_Order_pool.AddBlockIfNeeded(index))
 
				error("Orders: failed loading savegame: too many orders");
 
			return GetOrder(index);
 
		}
 
		case REF_VEHICLE: {
 
			if (!AddBlockIfNeeded(&_Vehicle_pool, index))
 
			if (!_Vehicle_pool.AddBlockIfNeeded(index))
 
				error("Vehicles: failed loading savegame: too many vehicles");
 
			return GetVehicle(index);
 
		}
 
		case REF_STATION: {
 
			if (!AddBlockIfNeeded(&_Station_pool, index))
 
			if (!_Station_pool.AddBlockIfNeeded(index))
 
				error("Stations: failed loading savegame: too many stations");
 
			return GetStation(index);
 
		}
 
		case REF_TOWN: {
 
			if (!AddBlockIfNeeded(&_Town_pool, index))
 
			if (!_Town_pool.AddBlockIfNeeded(index))
 
				error("Towns: failed loading savegame: too many towns");
 
			return GetTown(index);
 
		}
 
		case REF_ROADSTOPS: {
 
			if (!AddBlockIfNeeded(&_RoadStop_pool, index))
 
			if (!_RoadStop_pool.AddBlockIfNeeded(index))
 
				error("RoadStops: failed loading savegame: too many RoadStops");
 
			return GetRoadStop(index);
 
		}
 
		case REF_ENGINE_RENEWS: {
 
			if (!AddBlockIfNeeded(&_EngineRenew_pool, index))
 
			if (!_EngineRenew_pool.AddBlockIfNeeded(index))
 
				error("EngineRenews: failed loading savegame: too many EngineRenews");
 
			return GetEngineRenew(index);
 
		}
 
		case REF_CARGO_PACKET: {
 
			if (!AddBlockIfNeeded(&_CargoPacket_pool, index))
 
			if (!_CargoPacket_pool.AddBlockIfNeeded(index))
 
				error("CargoPackets: failed loading savegame: too many Cargo packets");
 
			return GetCargoPacket(index);
 
		}
 
@@ -1386,7 +1386,7 @@ static void *IntToReference(uint index, 
 
			if (index == INVALID_VEHICLE)
 
				return NULL;
 

	
 
			if (!AddBlockIfNeeded(&_Vehicle_pool, index))
 
			if (!_Vehicle_pool.AddBlockIfNeeded(index))
 
				error("Vehicles: failed loading savegame: too many vehicles");
 
			return GetVehicle(index);
 
		}