@@ -1499,7 +1499,7 @@ void SaveFileError()
SaveFileDone();
}
static OTTDThread* save_thread;
static ThreadObject *save_thread;
/** We have written the whole game into memory, _Savegame_pool, now find
* and appropiate compressor and start writing to file.
@@ -1561,7 +1561,7 @@ static SaveOrLoadResult SaveFileToDisk(b
static void* SaveFileToDiskThread(void *arg)
static void * CDECL SaveFileToDiskThread(void *arg)
{
SaveFileToDisk(true);
return NULL;
@@ -1569,7 +1569,9 @@ static void* SaveFileToDiskThread(void *
void WaitTillSaved()
OTTDJoinThread(save_thread);
if (save_thread == NULL) return;
save_thread->Join();
save_thread = NULL;
@@ -1641,7 +1643,7 @@ SaveOrLoadResult SaveOrLoad(const char *
SaveFileStart();
if (_network_server ||
(save_thread = OTTDCreateThread(&SaveFileToDiskThread, NULL)) == NULL) {
(save_thread = ThreadObject::New(&SaveFileToDiskThread, NULL)) == NULL) {
if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);