diff --git a/src/saveload.cpp b/src/saveload.cpp --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -1122,8 +1122,8 @@ static bool InitMem() { _ts.count = 0; - CleanPool(&_Savegame_pool); - AddBlockToPool(&_Savegame_pool); + _Savegame_pool.CleanPool(); + _Savegame_pool.AddBlockToPool(); /* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */ _sl.bufsize = GetSavegamePoolSize(); @@ -1133,14 +1133,14 @@ static bool InitMem() static void UnInitMem() { - CleanPool(&_Savegame_pool); + _Savegame_pool.CleanPool(); } static void WriteMem(uint size) { _ts.count += size; /* Allocate new block and new buffer-pointer */ - AddBlockIfNeeded(&_Savegame_pool, _ts.count); + _Savegame_pool.AddBlockIfNeeded(_ts.count); _sl.buf = GetSavegame(_ts.count); } @@ -1343,37 +1343,37 @@ static void *IntToReference(uint index, switch (rt) { case REF_ORDER: { - if (!AddBlockIfNeeded(&_Order_pool, index)) + if (!_Order_pool.AddBlockIfNeeded(index)) error("Orders: failed loading savegame: too many orders"); return GetOrder(index); } case REF_VEHICLE: { - if (!AddBlockIfNeeded(&_Vehicle_pool, index)) + if (!_Vehicle_pool.AddBlockIfNeeded(index)) error("Vehicles: failed loading savegame: too many vehicles"); return GetVehicle(index); } case REF_STATION: { - if (!AddBlockIfNeeded(&_Station_pool, index)) + if (!_Station_pool.AddBlockIfNeeded(index)) error("Stations: failed loading savegame: too many stations"); return GetStation(index); } case REF_TOWN: { - if (!AddBlockIfNeeded(&_Town_pool, index)) + if (!_Town_pool.AddBlockIfNeeded(index)) error("Towns: failed loading savegame: too many towns"); return GetTown(index); } case REF_ROADSTOPS: { - if (!AddBlockIfNeeded(&_RoadStop_pool, index)) + if (!_RoadStop_pool.AddBlockIfNeeded(index)) error("RoadStops: failed loading savegame: too many RoadStops"); return GetRoadStop(index); } case REF_ENGINE_RENEWS: { - if (!AddBlockIfNeeded(&_EngineRenew_pool, index)) + if (!_EngineRenew_pool.AddBlockIfNeeded(index)) error("EngineRenews: failed loading savegame: too many EngineRenews"); return GetEngineRenew(index); } case REF_CARGO_PACKET: { - if (!AddBlockIfNeeded(&_CargoPacket_pool, index)) + if (!_CargoPacket_pool.AddBlockIfNeeded(index)) error("CargoPackets: failed loading savegame: too many Cargo packets"); return GetCargoPacket(index); } @@ -1386,7 +1386,7 @@ static void *IntToReference(uint index, if (index == INVALID_VEHICLE) return NULL; - if (!AddBlockIfNeeded(&_Vehicle_pool, index)) + if (!_Vehicle_pool.AddBlockIfNeeded(index)) error("Vehicles: failed loading savegame: too many vehicles"); return GetVehicle(index); }