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@@ -160,15 +160,15 @@ enum VarTypes {
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typedef uint32 VarType;
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enum SaveLoadTypes {
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SL_VAR = 0,
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SL_REF = 1,
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SL_ARR = 2,
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SL_STR = 3,
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SL_LST = 4,
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SL_VAR = 0,
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SL_REF = 1,
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SL_ARR = 2,
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SL_STR = 3,
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SL_LST = 4,
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// non-normal save-load types
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SL_WRITEBYTE = 8,
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SL_INCLUDE = 9,
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SL_END = 15
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SL_WRITEBYTE = 8,
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SL_VEH_INCLUDE = 9,
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SL_END = 15
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};
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typedef byte SaveLoadType;
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@@ -209,8 +209,6 @@ typedef SaveLoad SaveLoadGlobVarList;
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/* Translate values ingame to different values in the savegame and vv */
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#define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value)
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/* Load common code and put it into each struct (currently only for vehicles */
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#define SLE_INCLUDE(base, variable, include_index) SLE_GENERAL(SL_INCLUDE, base, variable, 0, 0, include_index, 0)
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/* The same as the ones at the top, only the offset is given directly; used for unions */
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#define SLE_GENERALX(cmd, offset, type, param1, param2) {false, cmd, type, 0, param1, param2, (void*)(offset)}
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@@ -221,7 +219,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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#define SLE_REFX(offset, type) SLE_CONDREFX(offset, type, 0, SL_MAX_VERSION)
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#define SLE_WRITEBYTEX(offset, something) SLE_GENERALX(SL_WRITEBYTE, offset, 0, something, 0)
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#define SLE_INCLUDEX(offset, type) SLE_GENERALX(SL_INCLUDE, offset, type, 0, SL_MAX_VERSION)
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#define SLE_VEH_INCLUDEX() SLE_GENERALX(SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION)
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/* End marker */
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#define SLE_END() {false, SL_END, 0, 0, 0, 0, NULL}
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