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@@ -976,25 +976,25 @@ bool AfterLoadGame()
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case MP_TUNNELBRIDGE:
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if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
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SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
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}
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break;
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default:
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break;
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}
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}
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FOR_ALL_TRAINS(v) {
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if (IsFrontEngine(v) || IsFreeWagon(v)) TrainConsistChanged(v, true);
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if (v->IsFrontEngine() || IsFreeWagon(v)) TrainConsistChanged(v, true);
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}
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}
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/* In version 16.1 of the savegame a company can decide if trains, which get
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* replaced, shall keep their old length. In all prior versions, just default
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* to false */
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if (CheckSavegameVersionOldStyle(16, 1)) {
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FOR_ALL_COMPANIES(c) c->settings.renew_keep_length = false;
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}
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/* In version 17, ground type is moved from m2 to m4 for depots and
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@@ -1335,25 +1335,25 @@ bool AfterLoadGame()
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FOR_ALL_TOWNS(t) {
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if (_settings_game.economy.larger_towns != 0 && (t->index % _settings_game.economy.larger_towns) == 0) {
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t->larger_town = true;
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}
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}
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}
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if (CheckSavegameVersion(57)) {
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Vehicle *v;
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/* Added a FIFO queue of vehicles loading at stations */
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FOR_ALL_VEHICLES(v) {
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if ((v->type != VEH_TRAIN || IsFrontEngine(v)) && // for all locs
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if ((v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine()) && // for all locs
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!(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
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v->current_order.IsType(OT_LOADING)) { // loading
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Station::Get(v->last_station_visited)->loading_vehicles.push_back(v);
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/* The loading finished flag is *only* set when actually completely
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* finished. Because the vehicle is loading, it is not finished. */
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ClrBit(v->vehicle_flags, VF_LOADING_FINISHED);
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}
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}
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} else if (CheckSavegameVersion(59)) {
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/* For some reason non-loading vehicles could be in the station's loading vehicle list */
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