@@ -2552,24 +2552,32 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(159)) {
/* If the savegame is old (before version 100), then the value of 255
* for these settings did not mean "disabled". As such everything
* before then did reverse.
* To simplify stuff we disable all turning around or we do not
* disable anything at all. So, if some reversing was disabled we
* will keep reversing disabled, otherwise it'll be turned on. */
_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
if (IsSavegameVersionBefore(160)) {
/* Setting difficulty number_industries other than zero get bumped to +1
* since a new option (very low at position1) has been added */
if (_settings_game.difficulty.number_industries > 0) {
_settings_game.difficulty.number_industries++;
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();
GamelogPrintDebug(1);
InitializeWindowsAndCaches();
/* Restore the signals */
ResetSignalHandlers();
return true;