@@ -2548,12 +2548,22 @@ bool AfterLoadGame()
v->cur_real_order_index = v->cur_auto_order_index;
v->UpdateRealOrderIndex();
}
if (IsSavegameVersionBefore(159)) {
/* If the savegame is old (before version 100), then the value of 255
* for these settings did not mean "disabled". As such everything
* before then did reverse.
* To simplify stuff we disable all turning around or we do not
* disable anything at all. So, if some reversing was disabled we
* will keep reversing disabled, otherwise it'll be turned on. */
_settings_game.pf.reverse_at_signals = IsSavegameVersionBefore(100) || (_settings_game.pf.wait_oneway_signal != 255 && _settings_game.pf.wait_twoway_signal != 255 && _settings_game.pf.wait_for_pbs_path != 255);
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();
GamelogPrintDebug(1);