@@ -2140,13 +2140,13 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_121)) {
/* Delete small ufos heading for non-existing vehicles */
for (DisasterVehicle *v : DisasterVehicle::Iterate()) {
if (v->subtype == 2 /* ST_SMALL_UFO */ && v->state != 0) {
const Vehicle *u = Vehicle::GetIfValid(v->dest_tile);
const Vehicle *u = Vehicle::GetIfValid(static_cast<uint32_t>(v->dest_tile));
if (u == nullptr || u->type != VEH_ROAD || !RoadVehicle::From(u)->IsFrontEngine()) {
delete v;